void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player") && unused) { unused = false; SM.CurrentStage = StageToLoad; TS.Transition(false, StageToLoad); } }
public void NewGame() { SM.S1Checkpoint = false; SM.S2Checkpoint = false; SM.S3Checkpoints = 0; SM.CurrentStage = "Stage1"; SM.Score = 0; SM.Save(); TS.Transition(false, "Stage1"); }
//jogador morto IEnumerator Dead() { if (!dying) { anim.SetBool("Dead", true); anim.SetTrigger("Death"); dying = true; } //RatoelhoAsset.SetActive(false); //Instantiate(DeathSFX, (transform.position + Vector3.up), transform.rotation); yield return(new WaitForSeconds(deathTime)); TS.Transition(false, SceneManager.GetActiveScene().name); }
//volta para o main menu public void MainMenu() { SM.Save(); TS.Transition(false, "Menu"); }