IEnumerator FadeIt() { while (!start) { //waiting to start yield return(null); } lastTime = Time.time; float coDelta = lastTime; bool hasFadedIn = false; while (!hasFadedIn) { coDelta = Time.time - lastTime; if (!isFadeIn) { //Fade in alpha = newAlpha(coDelta, 1, alpha); if (alpha == 1 && !startedLoading) { startedLoading = true; SceneManager.LoadScene(fadeScene); } } else { //Fade out alpha = newAlpha(coDelta, 0, alpha); if (alpha == 0) { hasFadedIn = true; } } lastTime = Time.time; myCanvas.alpha = alpha; yield return(null); } TransitionCoordinator.DoneFading(); Debug.Log("Your scene has been loaded , and fading in has just ended"); Destroy(gameObject); yield return(null); }
public void GoFade() { TransitionCoordinator.Fade(scene, loadToColor, 1.0f); }