private void Finish() { if (_menuLoaded && _preparedToFinish && !_waitingForGameOverNotification) { _transition.LoadScene(); } }
private void ProcessMenuLoadingFinished() { _loadingMenuFinished = true; _transition.LoadScene(); }
public void MainMenuButtonsTransition() { newGameTransition.SetTrigger("end"); transitionController.StartCoroutine(transitionController.LoadScene()); //Does generic fade }