示例#1
0
 private void Finish()
 {
     if (_menuLoaded && _preparedToFinish && !_waitingForGameOverNotification)
     {
         _transition.LoadScene();
     }
 }
 private void ProcessMenuLoadingFinished()
 {
     _loadingMenuFinished = true;
     _transition.LoadScene();
 }
示例#3
0
 public void MainMenuButtonsTransition()
 {
     newGameTransition.SetTrigger("end");
     transitionController.StartCoroutine(transitionController.LoadScene());  //Does generic fade
 }