示例#1
0
	void Start () 
	{
		currentWorld = spawnWorld;
		this.transform.position = currentWorld.transform.position;
		rayDirection = new Vector3(0.5f, 0.5f, 1f);

		ui = GetComponent<Interface>();
		fx = GameObject.FindObjectOfType<FX>();
		voice = GameObject.FindObjectOfType<Voice>();
		
		transition = GameObject.FindObjectOfType<Transition>();
		mouseLook = GameObject.FindObjectOfType<MouseLook>();
		audioListener = GameObject.FindObjectOfType<AudioListener>().transform;

		StartCoroutine(transition.Intro(gateSpawn));
	}