示例#1
0
文件: DxfLayout.cs 项目: 15831944/WW
            public BasicLayoutRenderInfo(IViewDescription viewDescription)
            {
                double val1 = viewDescription.ViewportWidth / viewDescription.ViewWidth;
                double val2 = viewDescription.ViewportHeight / viewDescription.ViewHeight;

                if (DxfUtil.IsSaneNotZero(val1) && DxfUtil.IsSaneNotZero(val2))
                {
                    this.ModelToLayoutScaling = System.Math.Min(val1, val2);
                    Vector2D        vector2D       = val1 > val2 ? new Vector2D(0.5 * val2 / val1 * viewDescription.ViewportWidth, 0.5 * viewDescription.ViewportHeight) : new Vector2D(0.5 * viewDescription.ViewportWidth, 0.5 * val1 / val2 * viewDescription.ViewportHeight);
                    WW.Math.Point2D viewportCenter = (WW.Math.Point2D)viewDescription.ViewportCenter;
                    this.LayoutViewport         = new Bounds2D(viewportCenter - vector2D, viewportCenter + vector2D);
                    this.ModelToLayoutTransform = Transformation4D.Translation((WW.Math.Vector3D)viewDescription.ViewportCenter) * Transformation4D.Scaling(this.ModelToLayoutScaling) * ViewUtil.GetBasicModelToViewportTransform(viewDescription) * Transformation4D.Translation(-(WW.Math.Vector3D)viewDescription.ViewportCenter);
                }
                else
                {
                    this.LayoutViewport         = new Bounds2D();
                    this.ModelToLayoutTransform = Matrix4D.Identity;
                    this.ModelToLayoutScaling   = 0.0;
                }
            }
示例#2
0
文件: DxfLayout.cs 项目: 15831944/WW
        private DxfLayout.PlotInfo GetPlotInfo(
            bool invertY,
            DxfLayout.BasicLayoutRenderInfo layoutRenderInfo)
        {
            Size2D plotPaperSize = this.PlotPaperSize;

            if (plotPaperSize.X == 0.0 || plotPaperSize.Y == 0.0)
            {
                return((DxfLayout.PlotInfo)null);
            }
            double y = invertY ? this.UnprintableMarginBottom : plotPaperSize.Y - this.UnprintableMarginTop;

            WW.Math.Point3D toPoint1         = new WW.Math.Point3D(this.UnprintableMarginLeft, invertY ? plotPaperSize.Y - this.UnprintableMarginTop : this.UnprintableMarginBottom, 0.0);
            WW.Math.Point3D toPoint2         = new WW.Math.Point3D(plotPaperSize.X - this.UnprintableMarginRight, y, 0.0);
            WW.Math.Point3D toReferencePoint = new WW.Math.Point3D(0.5 * (toPoint1.X + toPoint2.X), 0.5 * (toPoint1.Y + toPoint2.Y), 0.0);
            Matrix4D        matrix4D1        = Matrix4D.Identity;

            switch (this.PlotRotation)
            {
            case PlotRotation.QuarterCounterClockwise:
                matrix4D1 = Transformation4D.RotateZ(System.Math.PI / 2.0);
                break;

            case PlotRotation.Half:
                matrix4D1 = Transformation4D.RotateZ(System.Math.PI);
                break;

            case PlotRotation.QuarterClockwise:
                matrix4D1 = Transformation4D.RotateZ(-1.0 * System.Math.PI / 2.0);
                break;
            }
            if (invertY)
            {
                matrix4D1 *= Transformation4D.Scaling(1.0, -1.0, 1.0);
            }
            WW.Math.Point3D point3D1           = new WW.Math.Point3D(layoutRenderInfo.LayoutViewport.Min, 0.0);
            WW.Math.Point3D point3D2           = new WW.Math.Point3D(layoutRenderInfo.LayoutViewport.Max, 0.0);
            WW.Math.Point3D fromReferencePoint = new WW.Math.Point3D(layoutRenderInfo.LayoutViewport.Center, 0.0);
            Matrix4D        matrix4D2          = Transformation4D.Translation((WW.Math.Vector3D)fromReferencePoint) * matrix4D1 * Transformation4D.Translation(-(WW.Math.Vector3D)fromReferencePoint);

            WW.Math.Point3D point3D3 = matrix4D2 * point3D1;
            point3D2 = matrix4D2 * point3D2;
            double   scaling;
            Matrix4D toPaperTransform = DxfUtil.GetScaleTransform(new WW.Math.Point3D(System.Math.Min(point3D3.X, point3D2.X), System.Math.Min(point3D3.Y, point3D2.Y), 0.0), new WW.Math.Point3D(System.Math.Max(point3D3.X, point3D2.X), System.Math.Max(point3D3.Y, point3D2.Y), 0.0), fromReferencePoint, toPoint1, toPoint2, toReferencePoint, out scaling) * matrix4D2;

            return(new DxfLayout.PlotInfo(this, plotPaperSize, new Rectangle2D(toPoint1.X, System.Math.Min(toPoint1.Y, toPoint2.Y), toPoint2.X, System.Math.Max(toPoint1.Y, toPoint2.Y)), toPaperTransform, scaling));
        }
示例#3
0
        internal void method_0(
            DxfTableContent tableContent,
            double width,
            double height,
            double rotation,
            double horizontalMargin,
            double verticalMargin)
        {
            DxfBlock valueObject = this.ValueObject as DxfBlock;

            if (valueObject == null)
            {
                this.dxfContentFormat_0.method_6(1.0);
            }
            else
            {
                DxfInsert dxfInsert = new DxfInsert(valueObject);
                foreach (DxfTableAttribute dxfTableAttribute in (List <DxfTableAttribute>) this.dxfTableAttributeCollection_0)
                {
                    if (dxfTableAttribute.AttributeDefinition != null)
                    {
                        DxfAttribute dxfAttribute1 = new DxfAttribute(dxfTableAttribute.AttributeDefinition);
                        dxfAttribute1.Text = dxfTableAttribute.Value;
                        DxfAttribute dxfAttribute2 = dxfAttribute1;
                        dxfAttribute2.AlignmentPoint1 = dxfAttribute2.AlignmentPoint1 - valueObject.BasePoint;
                        if (dxfAttribute1.AlignmentPoint2.HasValue)
                        {
                            DxfAttribute     dxfAttribute3   = dxfAttribute1;
                            WW.Math.Point3D? alignmentPoint2 = dxfAttribute3.AlignmentPoint2;
                            WW.Math.Vector3D basePoint       = valueObject.BasePoint;
                            dxfAttribute3.AlignmentPoint2 = alignmentPoint2.HasValue ? new WW.Math.Point3D?(alignmentPoint2.GetValueOrDefault() - basePoint) : new WW.Math.Point3D?();
                        }
                    }
                }
                BoundsCalculator boundsCalculator = new BoundsCalculator();
                boundsCalculator.GetBounds(tableContent.Model, (DxfEntity)dxfInsert);
                Bounds3D bounds    = boundsCalculator.Bounds;
                Matrix4D transform = Transformation4D.Translation(valueObject.BasePoint) * Transformation4D.RotateZ(rotation) * Transformation4D.Translation(-valueObject.BasePoint);
                bounds.Transform(transform);
                Vector2D vector2D = new Vector2D((width - 2.0 * horizontalMargin) / bounds.Delta.X, (height - 2.0 * verticalMargin) / bounds.Delta.Y);
                this.dxfContentFormat_0.BlockScale = System.Math.Min(vector2D.X, vector2D.Y);
            }
        }
示例#4
0
        internal Bounds3D method_1(DxfTable table)
        {
            DxfBlock valueObject = this.ValueObject as DxfBlock;

            if (valueObject == null)
            {
                return((Bounds3D)null);
            }
            DxfInsert dxfInsert = new DxfInsert(valueObject);

            foreach (DxfTableAttribute dxfTableAttribute in (List <DxfTableAttribute>) this.dxfTableAttributeCollection_0)
            {
                if (dxfTableAttribute.AttributeDefinition != null)
                {
                    DxfAttribute dxfAttribute1 = new DxfAttribute(dxfTableAttribute.AttributeDefinition);
                    dxfAttribute1.Text = dxfTableAttribute.Value;
                    DxfAttribute dxfAttribute2 = dxfAttribute1;
                    dxfAttribute2.AlignmentPoint1 = dxfAttribute2.AlignmentPoint1 - valueObject.BasePoint;
                    if (dxfAttribute1.AlignmentPoint2.HasValue)
                    {
                        DxfAttribute     dxfAttribute3   = dxfAttribute1;
                        WW.Math.Point3D? alignmentPoint2 = dxfAttribute3.AlignmentPoint2;
                        WW.Math.Vector3D basePoint       = valueObject.BasePoint;
                        dxfAttribute3.AlignmentPoint2 = alignmentPoint2.HasValue ? new WW.Math.Point3D?(alignmentPoint2.GetValueOrDefault() - basePoint) : new WW.Math.Point3D?();
                    }
                }
            }
            BoundsCalculator boundsCalculator = new BoundsCalculator();

            boundsCalculator.GetBounds(table.Content.Model, (DxfEntity)dxfInsert);
            Bounds3D bounds    = boundsCalculator.Bounds;
            Matrix4D transform = Transformation4D.Translation(valueObject.BasePoint) * Transformation4D.RotateZ(this.dxfContentFormat_0.Rotation) * Transformation4D.Translation(-valueObject.BasePoint);

            bounds.Transform(transform);
            return(bounds);
        }
示例#5
0
文件: DxfInsert.cs 项目: 15831944/WW
        public DxfAttribute AddAttribute(DxfAttributeDefinition attdef, string text)
        {
            DxfAttribute dxfAttribute = new DxfAttribute(attdef, text);

            this.Attributes.Add(dxfAttribute);
            if (dxfAttribute.Model == null)
            {
                try
                {
                    dxfAttribute.Style = attdef.Style;
                }
                catch (NullReferenceException ex)
                {
                    throw new DxfException("Cannot create attribute from attribute definition which is not attached to a model!\nDid you already add the attribute definition to a block and the block to the model's Blocks?");
                }
            }
            WW.Math.Vector3D vector3D = this.Block != null ? this.Block.BasePoint : WW.Math.Vector3D.Zero;
            dxfAttribute.FixAlignmentPoints();
            dxfAttribute.TransformMe((TransformConfig)GraphicsConfig.WhiteBackground, this.BasicBlockInsertionTransformation * Transformation4D.Translation(-vector3D));
            return(dxfAttribute);
        }
示例#6
0
文件: DxfInsert.cs 项目: 15831944/WW
        private void DrawInternal(DxfInsert.Interface46 drawHandler, bool drawBlock)
        {
            Matrix4D toWcsTransform = DxfUtil.GetToWCSTransform(this.ZAxis);
            Matrix4D matrix4D1      = Transformation4D.Translation((WW.Math.Vector3D) this.InsertionPoint);
            Matrix4D matrix4D2      = Transformation4D.RotateZ(this.Rotation);
            Matrix4D matrix4D3      = Transformation4D.Scaling(this.ScaleFactor);
            ushort   num1           = this.RowCount;

            if (num1 < (ushort)1)
            {
                num1 = (ushort)1;
            }
            ushort num2 = this.ColumnCount;

            if (num2 < (ushort)1)
            {
                num2 = (ushort)1;
            }
            for (int row = 0; row < (int)num1; ++row)
            {
                for (int column = 0; column < (int)num2; ++column)
                {
                    if (drawBlock)
                    {
                        Matrix4D matrix4D4 = toWcsTransform * matrix4D1 * matrix4D2 * Transformation4D.Translation((double)column * this.ColumnSpacing, (double)row * this.RowSpacing, 0.0) * matrix4D3;
                        drawHandler.imethod_0(row, column, matrix4D4);
                        if (this.Block != null)
                        {
                            switch (this.method_16(matrix4D4, drawHandler))
                            {
                            case DxfInsert.Enum44.const_1:
                            case DxfInsert.Enum44.const_2:
                                drawHandler.Draw(this.Block, true);
                                break;

                            case DxfInsert.Enum44.const_3:
                                drawHandler.Draw(this.Block, true);
                                drawHandler.InsertCellDrawContext.vmethod_1();
                                break;
                            }
                        }
                    }
                    if (this.Attributes.Count > 0)
                    {
                        WW.Math.Vector3D vector = new WW.Math.Vector3D((double)column * this.ColumnSpacing, (double)row * this.RowSpacing, 0.0);
                        vector = (toWcsTransform * matrix4D2).Transform(vector);
                        Matrix4D instanceTransform = Transformation4D.Translation(vector.X, vector.Y, vector.Z);
                        drawHandler.imethod_1(row, column, instanceTransform);
                        foreach (DxfAttribute attribute in (IEnumerable <DxfAttribute>) this.Attributes)
                        {
                            drawHandler.Draw(attribute);
                        }
                    }
                }
            }
        }
示例#7
0
        public static Matrix4D Scaling(Vector3D v, Point3D origin)
        {
            Vector3D v1 = (Vector3D)origin;

            return(Transformation4D.Translation(v1) * Transformation4D.Scaling(v) * Transformation4D.Translation(-v1));
        }
示例#8
0
        public static Matrix4D Scaling(double s, Point3D origin)
        {
            Vector3D v = (Vector3D)origin;

            return(Transformation4D.Translation(v) * Transformation4D.Scaling(s) * Transformation4D.Translation(-v));
        }
示例#9
0
        public static Matrix4D GetScaleTransform(
            Point3D fromPoint1,
            Point3D fromPoint2,
            Point3D fromReferencePoint,
            Point3D toPoint1,
            Point3D toPoint2,
            Point3D toReferencePoint,
            out double scaling)
        {
            Vector3D vector3D1 = toPoint2 - toPoint1;
            Vector3D vector3D2 = fromPoint2 - fromPoint1;
            double   num1      = vector3D1.X / vector3D2.X;
            double   num2      = vector3D1.Y / vector3D2.Y;

            scaling = System.Math.Abs(num1) <= System.Math.Abs(num2) ? num1 : num2;
            scaling = System.Math.Abs(scaling);
            Matrix4D matrix4D = Transformation4D.Translation(0.0, 0.0, toPoint1.Z) * Transformation4D.Scaling(scaling * (double)System.Math.Sign(num1), scaling * (double)System.Math.Sign(num2), scaling) * Transformation4D.Translation(0.0, 0.0, -fromPoint1.Z);
            Point3D  point3D  = matrix4D.Transform(fromReferencePoint);

            return(Transformation4D.Translation(toReferencePoint - point3D) * matrix4D);
        }
示例#10
0
        public static Matrix4D GetScaleAndTranslateTransform(
            Point2D fromP1,
            Point2D fromP2,
            Point2D toP1,
            Point2D toP2)
        {
            double  x         = (toP2.X - toP1.X) / (fromP2.X - fromP1.X);
            double  y         = (toP2.Y - toP1.Y) / (fromP2.Y - fromP1.Y);
            Point2D midPoint1 = Point2D.GetMidPoint(toP1, toP2);
            Point2D midPoint2 = Point2D.GetMidPoint(fromP1, fromP2);

            return(Transformation4D.Translation(midPoint1.X, midPoint1.Y, 0.0) * Transformation4D.Scaling(x, y, 1.0) * Transformation4D.Translation(-midPoint2.X, -midPoint2.Y, 0.0));
        }
示例#11
0
文件: Class666.cs 项目: 15831944/WW
        internal static IList <Class908> smethod_6(
            DxfText text,
            Color color,
            short lineWeight,
            Matrix4D insertionTransformation,
            Bounds2D collectBounds,
            out Vector2D alignmentTranslation,
            out Vector2D alignmentScaling)
        {
            Class425 class425 = Class594.smethod_10(text.DisplayString, text.Height, text.ObliqueAngle, text.WidthFactor, text.Style, color);
            Vector2D zero     = Vector2D.Zero;

            class425.imethod_0(ref zero, text.Height, Enum24.flag_3);
            alignmentTranslation = Vector2D.Zero;
            Bounds2D bounds = class425.GetBounds(Enum24.flag_0, (Class985)null);

            if (zero != Vector2D.Zero)
            {
                bounds.Update(0.0, 0.0);
                bounds.Update(zero.X, zero.Y);
            }
            double x = 1.0;
            double y = 1.0;

            if (bounds.Initialized && text.AlignmentPoint2.HasValue)
            {
                if (text.VerticalAlignment != TextVerticalAlignment.Baseline)
                {
                    switch (text.VerticalAlignment)
                    {
                    case TextVerticalAlignment.Bottom:
                        alignmentTranslation.Y = class425.Blocks.Count > 0 ? class425.Blocks.First.Value.Settings.Font.Metrics.Descent : -bounds.Min.Y;
                        break;

                    case TextVerticalAlignment.Middle:
                        alignmentTranslation.Y = -0.5 * text.Height;
                        break;

                    case TextVerticalAlignment.Top:
                        alignmentTranslation.Y = -text.Height;
                        break;
                    }
                }
                switch (text.HorizontalAlignment)
                {
                case TextHorizontalAlignment.Left:
                    alignmentTranslation.X = -bounds.Corner1.X;
                    break;

                case TextHorizontalAlignment.Center:
                    alignmentTranslation.X = -bounds.Center.X;
                    break;

                case TextHorizontalAlignment.Right:
                    alignmentTranslation.X = -bounds.Corner2.X;
                    break;

                case TextHorizontalAlignment.Aligned:
                    x      = (text.AlignmentPoint2.Value - text.AlignmentPoint1).GetLength() / bounds.Delta.X;
                    y      = x;
                    bounds = new Bounds2D(new WW.Math.Point2D(bounds.Corner1.X, y * bounds.Corner1.Y), new WW.Math.Point2D(bounds.Corner1.X + x * bounds.Delta.X, y * bounds.Corner2.Y));
                    alignmentTranslation.X = -bounds.Corner2.X;
                    break;

                case TextHorizontalAlignment.Middle:
                    alignmentTranslation.Y = -bounds.Center.Y;
                    alignmentTranslation.X = -bounds.Center.X;
                    break;

                case TextHorizontalAlignment.Fit:
                    x      = (text.AlignmentPoint2.Value - text.AlignmentPoint1).GetLength() / bounds.Delta.X;
                    bounds = new Bounds2D(bounds.Corner1, new WW.Math.Point2D(bounds.Corner1.X + x * bounds.Delta.X, bounds.Corner2.Y));
                    alignmentTranslation.X = -bounds.Corner2.X;
                    break;
                }
            }
            IList <Class908> class908List = (IList <Class908>) new List <Class908>();

            class425.imethod_3((ICollection <Class908>)class908List, insertionTransformation * Transformation4D.Translation(alignmentTranslation.X, alignmentTranslation.Y, 0.0) * Transformation4D.Scaling(x, y, 1.0), lineWeight);
            if (collectBounds != null)
            {
                bounds.Move(alignmentTranslation.X, alignmentTranslation.Y);
                collectBounds.Update(bounds);
            }
            alignmentScaling = new Vector2D(x, y);
            return(class908List);
        }
示例#12
0
文件: Class473.cs 项目: 15831944/WW
        private void method_0(
            IShape2D path,
            Color color,
            Matrix4D transform,
            bool filled,
            double extrusion,
            bool isChar)
        {
            if (!path.HasSegments)
            {
                return;
            }
            ISurfaceGraphicsFactory graphicsFactory0 = this.isurfaceGraphicsFactory_0;
            IList <Polyline2D>      flattened        = (IList <Polyline2D>)ShapeTool.GetFlattened(path, this.surface_0.Config.ShapeFlattenEpsilon);

            this.isurfaceGraphicsFactory_0.SetColor(this.surface_0.GetPlotColor(this.dxfEntity_0, color));
            Interface41 transformer = (Interface41)this.surface_0.GetTransformer().Clone();

            transformer.SetPreTransform(transform);
            if (!filled)
            {
                IList <Polyline4D> polyline4DList1 = DxfUtil.smethod_48(flattened, transformer);
                foreach (Polyline4D polyline4D in (IEnumerable <Polyline4D>)polyline4DList1)
                {
                    graphicsFactory0.CreatePolyline((IList <Vector4D>)polyline4D, polyline4D.Closed);
                }
                if (extrusion == 0.0)
                {
                    return;
                }
                transformer.SetPreTransform(Transformation4D.Translation(0.0, 0.0, extrusion));
                IList <Polyline4D> polyline4DList2 = DxfUtil.smethod_48(flattened, transformer);
                foreach (Polyline4D polyline4D in (IEnumerable <Polyline4D>)polyline4DList2)
                {
                    graphicsFactory0.CreatePolyline((IList <Vector4D>)polyline4D, polyline4D.Closed);
                }
                Polyline4D polyline4D1 = new Polyline4D(2);
                polyline4D1.Add(Vector4D.Zero);
                polyline4D1.Add(Vector4D.Zero);
                for (int index1 = polyline4DList1.Count - 1; index1 >= 0; --index1)
                {
                    Polyline4D polyline4D2 = polyline4DList1[index1];
                    Polyline4D polyline4D3 = polyline4DList2[index1];
                    for (int index2 = polyline4D2.Count - 1; index2 >= 0; --index2)
                    {
                        polyline4D1[0] = polyline4D2[index2];
                        polyline4D1[1] = polyline4D3[index2];
                        graphicsFactory0.CreatePolyline((IList <Vector4D>)polyline4D1, false);
                    }
                }
            }
            else
            {
                List <Triangulator2D.Triangle> triangleList;
                List <WW.Math.Point2D>         point2DList;
                if (isChar)
                {
                    Class454 class454 = this.surface_0.CharTriangulationCache.method_0(path, this.surface_0.Config);
                    triangleList = class454.Triangles;
                    point2DList  = class454.Points;
                }
                else
                {
                    triangleList = new List <Triangulator2D.Triangle>();
                    point2DList  = new List <WW.Math.Point2D>();
                    IList <IList <WW.Math.Point2D> > polygons = (IList <IList <WW.Math.Point2D> >) new List <IList <WW.Math.Point2D> >();
                    foreach (Polyline2D polyline2D in (IEnumerable <Polyline2D>)flattened)
                    {
                        polygons.Add((IList <WW.Math.Point2D>)polyline2D);
                    }
                    Triangulator2D.Triangulate(polygons, (IList <Triangulator2D.Triangle>)triangleList, (IList <WW.Math.Point2D>)point2DList);
                }
                Polyline2D polyline    = new Polyline2D((IEnumerable <WW.Math.Point2D>)point2DList);
                Polyline4D polyline4D1 = DxfUtil.smethod_49(polyline, transformer);
                if (extrusion == 0.0)
                {
                    for (int index = 0; index < triangleList.Count; ++index)
                    {
                        Triangulator2D.Triangle triangle = triangleList[index];
                        this.isurfaceGraphicsFactory_0.CreateTriangle(polyline4D1[triangle.I0], polyline4D1[triangle.I1], polyline4D1[triangle.I2], (IList <bool>)null);
                    }
                }
                else
                {
                    if (extrusion == 0.0)
                    {
                        return;
                    }
                    IList <Polyline4D> polyline4DList1 = DxfUtil.smethod_48(flattened, transformer);
                    transformer.SetPreTransform(Transformation4D.Translation(0.0, 0.0, extrusion));
                    Polyline4D         polyline4D2     = DxfUtil.smethod_49(polyline, transformer);
                    IList <Polyline4D> polyline4DList2 = DxfUtil.smethod_48(flattened, transformer);
                    if (extrusion > 0.0)
                    {
                        for (int index = 0; index < triangleList.Count; ++index)
                        {
                            Triangulator2D.Triangle triangle = triangleList[index];
                            this.isurfaceGraphicsFactory_0.CreateTriangle(polyline4D1[triangle.I0], polyline4D1[triangle.I2], polyline4D1[triangle.I1], (IList <bool>)null);
                        }
                        for (int index = 0; index < triangleList.Count; ++index)
                        {
                            Triangulator2D.Triangle triangle = triangleList[index];
                            this.isurfaceGraphicsFactory_0.CreateTriangle(polyline4D2[triangle.I0], polyline4D2[triangle.I1], polyline4D2[triangle.I2], (IList <bool>)null);
                        }
                    }
                    else
                    {
                        for (int index = 0; index < triangleList.Count; ++index)
                        {
                            Triangulator2D.Triangle triangle = triangleList[index];
                            this.isurfaceGraphicsFactory_0.CreateTriangle(polyline4D1[triangle.I0], polyline4D1[triangle.I1], polyline4D1[triangle.I2], (IList <bool>)null);
                        }
                        for (int index = 0; index < triangleList.Count; ++index)
                        {
                            Triangulator2D.Triangle triangle = triangleList[index];
                            this.isurfaceGraphicsFactory_0.CreateTriangle(polyline4D2[triangle.I0], polyline4D2[triangle.I2], polyline4D2[triangle.I1], (IList <bool>)null);
                        }
                    }
                    for (int index1 = polyline4DList1.Count - 1; index1 >= 0; --index1)
                    {
                        Polyline4D       polyline4D3 = polyline4DList1[index1];
                        Polyline4D       polyline4D4 = polyline4DList2[index1];
                        Polyline2D       polyline2D  = flattened[index1];
                        IList <Vector3D> normals     = (IList <Vector3D>) new List <Vector3D>(polyline4D3.Count + 1);
                        for (int index2 = 0; index2 < polyline4D3.Count; ++index2)
                        {
                            int      index3   = (index2 + 1) % polyline4D3.Count;
                            Vector2D vector2D = polyline2D[index3] - polyline2D[index2];
                            normals.Add(transformer.Transform(new Vector3D(vector2D.Y, -vector2D.X, 0.0)));
                        }
                        normals.Add(normals[0]);
                        this.isurfaceGraphicsFactory_0.CreateQuadStrip((IList <Vector4D>)polyline4D3, (IList <Vector4D>)polyline4D4, normals, 0, 0);
                    }
                }
            }
        }
示例#13
0
文件: DxfView.cs 项目: 15831944/WW
        public Matrix4D GetTransform()
        {
            Matrix4D toWcsTransform = DxfUtil.GetToWCSTransform(this.vector3D_0);

            toWcsTransform.Transpose();
            Matrix4D matrix4D = Transformation4D.RotateZ(this.double_3) * toWcsTransform;

            return((!this.PerspectiveMode ? Matrix4D.Identity : new Matrix4D(1.0, 0.0, 0.0, 0.0, 0.0, 1.0, 0.0, 0.0, 0.0, 0.0, 0.0, -1.0 / this.double_0, 0.0, 0.0, -1.0 / this.double_0, 0.0) * Transformation4D.Translation(0.0, 0.0, -this.vector3D_0.GetLength())) * Transformation4D.Translation(-this.point2D_0.X, -this.point2D_0.Y, 0.0) * matrix4D * Transformation4D.Translation(-(Vector3D)this.point3D_0));
        }