public override void execute() { ComponentOwner obj = mReceiver as ComponentOwner; TransformableComponentRotatePath component = obj.getComponent(out component); // 停止其他移动组件 obj.breakComponent <IComponentModifyRotation>(component.GetType()); component.setTremblingCallback(mDoingCallBack); component.setTrembleDoneCallback(mDoneCallBack); component.setActive(true); component.setValueKeyFrame(mValueKeyFrame); component.setSpeed(mSpeed); component.setValueOffset(mValueOffset); component.play(mLoop, mOffset, mFullOnce); }
public override void execute() { Transformable obj = mReceiver as Transformable; TransformableComponentRotatePath component = obj.getComponent(out component); // 停止其他移动组件 obj.breakComponent <IComponentModifyRotation>(component.GetType()); component.setTremblingCallback(mDoingCallBack); component.setTrembleDoneCallback(mDoneCallBack); component.setActive(true); component.setValueKeyFrame(mValueKeyFrame); component.setSpeed(mSpeed); component.setValueOffset(mValueOffset); component.play(mLoop, mOffset, mFullOnce); if (component.getState() == PLAY_STATE.PS_PLAY) { // 需要启用组件更新时,则开启组件拥有者的更新,后续也不会再关闭 obj.setEnable(true); } }