示例#1
0
 public void Stop()
 {
     if (isPlayingFlythrough)
     {
         levelPaths[currentlyPlayingLevel].Stop();
         flythroughCameraAnimator.SetBool(currentlyPlayingLevel.ToName(), false);
         flythroughCameraAnimator.enabled = false;
         currentlyPlayingLevel            = Levels.ManagerScene;
         timeSinceStateChange             = 0f;
         initialCameraTransform.ApplyToTransform(flythroughCamera.transform);
     }
 }