public static bool GetIDMainFromCollider(Collider collider, out IDMain main) { IDBase dBase; if (!TransformHelpers.GetIDBaseFromCollider(collider, out dBase)) { main = null; return(false); } main = dBase.idMain; return(main); }
public virtual void Local_MidSwing(ViewModel vm, ItemRepresentation itemRep, IMeleeWeaponItem itemInstance, ref HumanController.InputSample sample) { Character shooterOrNull = itemInstance.character; if (shooterOrNull != null) { BodyPart part; Ray eyesRay = shooterOrNull.eyesRay; bool flag = false; Collider hitCollider = null; Vector3 zero = Vector3.zero; Vector3 up = Vector3.up; NetEntityID unassigned = NetEntityID.unassigned; bool flag2 = false; flag = this.Physics2SphereCast(eyesRay, 0.3f, this.GetRange(), 0x183e1411, out zero, out up, out hitCollider, out part); bool flag3 = false; TakeDamage component = null; if (flag) { IDBase base2; TransformHelpers.GetIDBaseFromCollider(hitCollider, out base2); IDMain main = (base2 == null) ? null : base2.idMain; if (main != null) { unassigned = NetEntityID.Get((MonoBehaviour)main); flag2 = !unassigned.isUnassigned; component = main.GetComponent <TakeDamage>(); if ((component != null) && component.ShouldPlayHitNotification()) { this.PlayHitNotification(zero, shooterOrNull); } } flag3 = hitCollider.gameObject.CompareTag("Tree Collider"); if (flag3) { WoodBlockerTemp blockerForPoint = WoodBlockerTemp.GetBlockerForPoint(zero); if (!blockerForPoint.HasWood()) { flag3 = false; Notice.Popup("", "There's no wood left here", 2f); } else { blockerForPoint.ConsumeWood(this.efficiencies[2]); } } this.DoMeleeEffects(eyesRay.origin, zero, Quaternion.LookRotation(up), hitCollider.gameObject); if ((vm != null) && ((component != null) || flag3)) { vm.CrossFade("pull_out", 0.05f, PlayMode.StopSameLayer, 1.1f); } } BitStream stream = new BitStream(false); if (flag2) { stream.WriteBoolean(flag2); stream.Write <NetEntityID>(unassigned, new object[0]); stream.WriteVector3(zero); } else { stream.WriteBoolean(false); stream.WriteVector3(zero); } stream.WriteBoolean(flag3); itemRep.ActionStream(1, RPCMode.Server, stream); this.EndSwingWorldAnimations(itemRep); } }
public virtual void Local_MidSwing(ViewModel vm, ItemRepresentation itemRep, IMeleeWeaponItem itemInstance, ref HumanController.InputSample sample) { BodyPart bodyPart; IDBase dBase; IDMain dMain; Character character = itemInstance.character; if (character == null) { return; } Ray ray = character.eyesRay; bool flag = false; Collider collider = null; Vector3 vector3 = Vector3.zero; Vector3 vector31 = Vector3.up; NetEntityID netEntityID = NetEntityID.unassigned; bool flag1 = false; flag = this.Physics2SphereCast(ray, 0.3f, this.GetRange(), 406721553, out vector3, out vector31, out collider, out bodyPart); bool flag2 = false; TakeDamage component = null; if (flag) { TransformHelpers.GetIDBaseFromCollider(collider, out dBase); if (!dBase) { dMain = null; } else { dMain = dBase.idMain; } IDMain dMain1 = dMain; if (dMain1) { netEntityID = NetEntityID.Get(dMain1); flag1 = !netEntityID.isUnassigned; component = dMain1.GetComponent <TakeDamage>(); if (component && component.ShouldPlayHitNotification()) { this.PlayHitNotification(vector3, character); } } flag2 = collider.gameObject.CompareTag("Tree Collider"); if (flag2) { WoodBlockerTemp blockerForPoint = WoodBlockerTemp.GetBlockerForPoint(vector3); if (blockerForPoint.HasWood()) { blockerForPoint.ConsumeWood(this.efficiencies[2]); } else { flag2 = false; Notice.Popup("", "There's no wood left here", 2f); } } this.DoMeleeEffects(ray.origin, vector3, Quaternion.LookRotation(vector31), collider.gameObject); if (vm && (component || flag2)) { vm.CrossFade("pull_out", 0.05f, PlayMode.StopSameLayer, 1.1f); } } uLink.BitStream bitStream = new uLink.BitStream(false); if (!flag1) { bitStream.WriteBoolean(false); bitStream.WriteVector3(vector3); } else { bitStream.WriteBoolean(flag1); bitStream.Write <NetEntityID>(netEntityID, new object[0]); bitStream.WriteVector3(vector3); } bitStream.WriteBoolean(flag2); itemRep.ActionStream(1, uLink.RPCMode.Server, bitStream); this.EndSwingWorldAnimations(itemRep); }