示例#1
0
            public void Draw(Transform2 parentTransform)
            {
                var modifiedTransform = _transform;

                modifiedTransform.Location =
                    modifiedTransform.Location.MoveInDirection(_transform.Rotation.Value, _distanceTravled);
                if (GameWorld.Map.Exists(GameWorld.Map.MapPositionToTile(new Vector2(modifiedTransform.Location.X,
                                                                                     modifiedTransform.Location.Y + 24))))
                {
                    _tile = GameWorld.Map.MapPositionToTile(new Vector2(modifiedTransform.Location.X,
                                                                        modifiedTransform.Location.Y + 24));
                }
                else
                {
                    IsDone = true;
                }
                modifiedTransform += parentTransform;
                UI.SpriteBatch.Draw(texture: _texture,
                                    destinationRectangle: UI.ScaleRectangle(modifiedTransform.ToRectangle()),
                                    sourceRectangle: null,
                                    color: UiColors.Gunshot_TargetedShotVisual,
                                    rotation: _transform.Rotation.Value - (float)(Math.PI / 2),
                                    origin: new Vector2(1, 1),
                                    effects: SpriteEffects.None,
                                    layerDepth: 0.0f);
            }
示例#2
0
        public static void DrawRotatedFromCenter(string name, Transform2 transform)
        {
            var resource = Resources.Load <Texture2D>(name);
            var x        = transform.Rotation.Value;

            _spriteBatch.Draw(resource, null, ScaleRectangle(transform.ToRectangle()), null, new Vector2(resource.Width / 2, resource.Height / 2),
                              transform.Rotation.Value * .017453292519f, new Vector2(1, 1));
        }
 public ImageTextButton(string text, string basic, string hover, string press, Transform2 transform, Action onClick, Func <bool> isVisible)
     : base(transform.ToRectangle())
 {
     _isVisible = isVisible;
     _button    = new ImageButton(basic, hover, press, transform, onClick, _isVisible);
     _label     = new Label {
         BackgroundColor = Color.Transparent, Text = text, Transform = transform.WithPadding(8, 8), TextColor = Color.White
     };
 }
示例#4
0
 public static void DrawWithSpriteEffects(string imageName, Transform2 transform, Color tint, SpriteEffects effects)
 {
     SpriteBatch.Draw(texture: Resources.Load <Texture2D>(imageName),
                      destinationRectangle: ScaleRectangle(transform.ToRectangle()),
                      sourceRectangle: null,
                      color: tint,
                      rotation: 0.0f,
                      origin: null,
                      effects: effects,
                      layerDepth: 0.0f);
 }
示例#5
0
        public ImageButton(string basic, string hover, string press, Transform2 transform, Action onClick, Func <bool> isVisible)
            : base(transform.ToRectangle())
        {
            _basic     = basic;
            _hover     = hover;
            _press     = press;
            _transform = transform;
            _isVisible = isVisible;

            OnClick  = onClick;
            _current = _basic;
        }
示例#6
0
 public ImageTextButton CreateButton()
 {
     return(new ImageTextButton(_transform.ToRectangle(),
                                () =>
     {
         if (!CurrentGameState.HasViewedItem(_dilemma))
         {
             Event.Publish(new ItemViewed(_dilemma));
         }
         Scene.NavigateTo(new DeductionScene(GameResources.GetPonderText(_dilemma), _deductions.Where(x => x.IsActive()).ToList()));
     },
                                GameResources.GetPonderText(_dilemma),
                                "Pondering/DilemmaCard", "Pondering/DilemmaCard-Hover", "Pondering/DilemmaCard-Press"));
 }
示例#7
0
        public ExpandingImageButton(string basic, string hover, string press, Transform2 transform, Size2 sizeIncrease, Action onClick,
                                    Func <bool> isVisible)
            : base(transform.ToRectangle())
        {
            _basic             = basic;
            _hover             = hover;
            _press             = press;
            _expandedTransform = new Transform2(
                new Vector2(transform.Location.X - sizeIncrease.Width / 2, transform.Location.Y - sizeIncrease.Height / 2),
                new Size2(transform.Size.Width + sizeIncrease.Width, transform.Size.Height + sizeIncrease.Height));
            _baseTransform = transform;
            _onClick       = onClick;
            _isVisible     = isVisible;

            _current          = _basic;
            _currentTransform = _baseTransform;
        }
 public SingleImageButton(string image, Color hover, Color press, Transform2 transform, Action onClick) : base(transform.ToRectangle())
 {
     _image             = image;
     _hover             = hover;
     _press             = press;
     _transform         = transform;
     _onClick           = onClick;
     _current           = new ColoredRectangle();
     _current.Color     = Color.Transparent;
     _current.Transform = transform;
 }
 public ImageWithDescription(string image, string description, Transform2 transform) : base(transform.ToRectangle(), true, 1)
 {
     _image = image;
     _label = new Label
     {
         BackgroundColor = Color.FromNonPremultiplied(32, 32, 32, 150),
         TextColor       = Color.White,
         Transform       = transform,
         Font            = "Fonts/12",
         Text            = description
     };
     _transform = transform;
 }
示例#10
0
 public static void Draw(Texture2D texture, Transform2 transform)
 {
     Draw(texture, transform.ToRectangle());
 }
示例#11
0
 public static void Draw(string name, Transform2 transform)
 {
     Draw(name, transform.ToRectangle());
 }
示例#12
0
 public static void Draw(string imageName, Transform2 transform, Color tint)
 {
     _spriteBatch.Draw(Resources.Load <Texture2D>(imageName), ScaleRectangle(transform.ToRectangle()), tint);
 }
示例#13
0
 private void GenerateTexture()
 {
     Resources.Dispose(_background);
     _background = new RectangleTexture(transform.ToRectangle(), Color).Create();
 }
示例#14
0
 public ColoredRectangle()
 {
     color       = Color.Orange;
     transform   = new Transform2(new Size2(400, 100));
     _background = new RectangleTexture(transform.ToRectangle(), Color).Create();
 }
示例#15
0
 public static void DrawCentered(string imageName, Transform2 transform)
 {
     DrawCenteredWithOffset(imageName, transform.ToRectangle().Size.ToVector2(), transform.Location);
 }
示例#16
0
 public static void Draw(Texture2D texture, Transform2 transform)
 {
     SpriteBatch.Draw(texture, ScaleRectangle(transform.ToRectangle()), Color.White);
 }