示例#1
0
    // Use this for initialization
    void Start()
    {
        trans = GameObject.Find("GameObject").GetComponent <TransferDimensions>();

        xwall = trans.defx;
        ywall = trans.defx;
        zwall = trans.defx;
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        trans = GameObject.Find("GameObject").GetComponent <TransferDimensions>();

        x = trans.defx;
        y = trans.defx;
        z = trans.defx;

        transform.position = new Vector3(x, 3, z);
    }
示例#3
0
    // Use this for initialization

    void Start()
    {
        trans = GameObject.Find("GameObject").GetComponent <TransferDimensions>();

        int maxdim = trans.defx;

        Instantiate(light1, new Vector3(0, maxdim, 0), Quaternion.identity);
        Instantiate(light2, new Vector3(0, maxdim, maxdim), Quaternion.identity);
        Instantiate(light3, new Vector3(maxdim, maxdim, 0), Quaternion.identity);
        Instantiate(light4, new Vector3(maxdim, maxdim, maxdim), Quaternion.identity);
    }
示例#4
0
    // Use this for initialization
    void Start()
    {
        trans = GameObject.Find("GameObject").GetComponent <TransferDimensions>();

        xdim = trans.defx;
        ydim = trans.defx;
        zdim = trans.defx;

        for (int i = 0; i < xdim; i++)
        {
            for (int j = 0; j < zdim; j++)
            {
                int random = Random.Range(1, 5);
                if (j == Mathf.Round(zdim / 2) && i == Mathf.Round(xdim / 2))
                {
                    Instantiate(MCube, new Vector3(xpos, 0, zpos), Quaternion.identity);
                }
                else
                {
                    if (random == 1)
                    {
                        Instantiate(RCube, new Vector3(xpos, 0, zpos), Quaternion.identity);
                    }
                    else if (random == 2)
                    {
                        Instantiate(BCube, new Vector3(xpos, 0, zpos), Quaternion.identity);
                    }
                    else if (random == 3)
                    {
                        Instantiate(GCube, new Vector3(xpos, 0, zpos), Quaternion.identity);
                    }
                    else
                    {
                        Instantiate(YCube, new Vector3(xpos, 0, zpos), Quaternion.identity);
                    }
                }


                zpos += 2;
            }
            zpos  = 0;
            xpos += 2;
        }
    }