public void ScienceChanged(float science, TransactionReasons reason) { if (System.IgnoreEvents) { return; } System.MessageSender.SendScienceMessage(science, reason.ToString()); }
public void ReputationChanged(float reputation, TransactionReasons reason) { if (System.IgnoreEvents) { return; } LunaLog.Log($"Reputation changed to: {reputation} reason: {reason}"); System.MessageSender.SendReputationMsg(reputation, reason.ToString()); }
public void FundsChanged(double funds, TransactionReasons reason) { if (System.IgnoreEvents) { return; } LunaLog.Log($"Funds changed to: {funds} reason: {reason}"); System.MessageSender.SendFundsMessage(funds, reason.ToString()); }
/*************************************************************************************************************************/ void rep_changed(float rep, TransactionReasons reason) { Log.PushStackInfo("FMRS_Core.rep_changed", "enter rep_changed(float rep, TransactionReasons reason) " + rep.ToString() + " " + reason.ToString()); if (HighLogic.CurrentGame.Mode != Game.Modes.CAREER) { return; } last_rep_change = rep - current_rep; Log.dbg("rep changed: {0} {1}", rep, last_rep_change); current_rep = rep; Log.PopStackInfo("leave rep_changed(float rep)"); }
void OnScienceChanged(float sci, TransactionReasons scitxreason) { if (sstv_on_science_toggle && scitxreason == TransactionReasons.VesselRecovery || scitxreason == TransactionReasons.ScienceTransmission) { science_transmitted = true; if (debugging) Debug.Log("[CHATR] Event scienceTX PASS"); } if (debugging) Debug.Log("[CHATR] Event scienceTX triggered, reason : " + scitxreason.ToString()); }
/*************************************************************************************************************************/ void rep_changed(float rep, TransactionReasons reason) { #if DEBUG //if (Debug_Level_1_Active) Log.PushStackInfo("FMRS_Core.rep_changed", "enter rep_changed(float rep, TransactionReasons reason) " + rep.ToString() + " " + reason.ToString()); #endif if (HighLogic.CurrentGame.Mode != Game.Modes.CAREER) { return; } last_rep_change = rep - current_rep; #if DEBUG if (Debug_Active) { Log.Info("rep changed: " + rep.ToString() + " " + last_rep_change.ToString()); } #endif current_rep = rep; #if DEBUG //if (Debug_Level_1_Active) Log.PopStackInfo("leave rep_changed(float rep)"); #endif }