public override void Load() { instance = this; tremorLoaded = ModLoader.GetMod("Tremor") != null; thoriumLoaded = ModLoader.GetMod("ThoriumMod") != null; enigmaLoaded = ModLoader.GetMod("Laugicality") != null; battlerodsLoaded = ModLoader.GetMod("UnuBattleRods") != null; MyPlayer.KaiokenKey = RegisterHotKey("Kaioken", "J"); MyPlayer.EnergyCharge = RegisterHotKey("Energy Charge", "C"); MyPlayer.Transform = RegisterHotKey("Transform", "X"); MyPlayer.PowerDown = RegisterHotKey("Power Down", "V"); MyPlayer.SpeedToggle = RegisterHotKey("Speed Toggle", "Z"); MyPlayer.QuickKi = RegisterHotKey("Quick Ki", "N"); MyPlayer.TransMenu = RegisterHotKey("Transformation Menu", "K"); if (!Main.dedServ) { GFX.LoadGFX(this); KiBar.visible = true; transMenu = new TransMenu(); transMenu.Activate(); TransMenuInterface = new UserInterface(); TransMenuInterface.SetState(transMenu); kibar = new KiBar(); kibar.Activate(); KiBarInterface = new UserInterface(); KiBarInterface.SetState(kibar); } }
public static void ActivateTransMenu() { transMenu = new TransMenu(); transMenu.Activate(); TransMenuInterface = new UserInterface(); TransMenuInterface.SetState(transMenu); }