void StartDrawing(Vector2 location) { currentlyDrawing = true; int activeTrampolines = GameObject.FindGameObjectsWithTag("Trampoline").Length; if (activeTrampolines < maximumTrampolineCount) { GameObject tramp = (GameObject)Instantiate(trampolineObject, location, new Quaternion()); currentTrampolineScript = tramp.GetComponent <TrampolineScript>(); initialPosition = location; } else { trampolinesFull = true; } }
void StartDrawing(Vector2 location) { currentlyDrawing = true; int activeTrampolines = GameObject.FindGameObjectsWithTag("Trampoline").Length; if (activeTrampolines < maximumTrampolineCount) { GameObject tramp = (GameObject)Instantiate(trampolineObject, location, new Quaternion()); currentTrampolineScript = tramp.GetComponent<TrampolineScript>(); initialPosition = location; } else { trampolinesFull = true; } }