示例#1
0
    void StartDrawing(Vector2 location)
    {
        currentlyDrawing = true;
        int activeTrampolines = GameObject.FindGameObjectsWithTag("Trampoline").Length;

        if (activeTrampolines < maximumTrampolineCount)
        {
            GameObject tramp = (GameObject)Instantiate(trampolineObject, location, new Quaternion());
            currentTrampolineScript = tramp.GetComponent <TrampolineScript>();
            initialPosition         = location;
        }
        else
        {
            trampolinesFull = true;
        }
    }
    void StartDrawing(Vector2 location)
    {
        currentlyDrawing = true;
        int activeTrampolines = GameObject.FindGameObjectsWithTag("Trampoline").Length;

        if (activeTrampolines < maximumTrampolineCount)
        {
            GameObject tramp = (GameObject)Instantiate(trampolineObject, location, new Quaternion());
            currentTrampolineScript = tramp.GetComponent<TrampolineScript>();
            initialPosition = location;
        }
        else
        {
            trampolinesFull = true;
        }
    }