void Update() { minusButton.interactable = playerTraitStore.CanAssignPoints(trait, -1); plusButton.interactable = playerTraitStore.CanAssignPoints(trait, 1); valueText.text = $"{playerTraitStore.GetProposedPoints(trait)}"; }
private void Update() { minusButton.interactable = playerTraitStore.CanAssignPoints(trait, -1); plusButton.interactable = playerTraitStore.CanAssignPoints(trait, +1); valueText.text = playerTraitStore.GetProposedPoints(trait).ToString(); }