示例#1
0
 /// <summary>
 /// Method to update track TextBoxes
 /// </summary>
 /// <param name="track"> Track that TextBox is updating </param>
 void UpdateTrackLabel(Track track)
 {
     track.TextBox.Invoke((Action) delegate
     {
         if (track.IsEmpty)
         {
             track.TextBox.Text = track.Id + " Free";
         }
         else
         {
             Train tr = null;
             tr       = Trains.Find(t => t.CurrentTrack == track);
             if (tr != null)
             {
                 track.TextBox.Text = track.Id + " T" + tr.Id;
             }
             else
             {
                 track.TextBox.Text = track.Id + " Reserved";
             }
         }
     });
 }
示例#2
0
        /// <summary>
        /// Method to managing station - avoiding deadlocks
        /// </summary>
        public void StationManaging()
        {
            while (Go)
            {
                //find all trains which are waiting for too long for exiting platform
                var lockedTrains = Trains.FindAll(t =>
                                                  (DateTime.Now.Subtract(t.CurrentTime).Subtract(t.WaitTime) > overTime) &&
                                                  (t.TrainStatus == Train.Status.WaitingForExitTrack));

                foreach (Train trainX in lockedTrains)
                {
                    Track    deadlock_peron_track = trainX.CurrentTrack;
                    Track    deadlock_exit_track  = trainX.ExitTrack;
                    Platform deadlock_platform    = trainX.DestinationPlatform;
                    Junction deadlock_junction    = GetParentJunction(deadlock_exit_track);

                    //get train which locks X's exit track
                    Train trainY = Trains.Find(t => t.CurrentTrack == deadlock_exit_track);
                    //start acting only when both are waiting for "track swap"
                    if (trainY == null || trainY.TrainStatus != Train.Status.WaitingForPlatform)
                    {
                        continue;
                    }

                    //override control
                    trainX.ForceMoveFlag = true;
                    trainY.ForceMoveFlag = true;

                    //manually managed junction traffic between X and Y trains
                    while (!deadlock_junction.TryReserve())
                    {
                        ;
                    }

                    //get and reserve empty peron track to move Y here (so X can go away)
                    Track    empty_peron_track         = GetEmptyPeronTrack();
                    Track    empty_exit_track          = null;
                    Junction empty_exit_track_junction = null;
                    Train    trainZ = null;
                    //no empty peron track found
                    if (empty_peron_track == null)
                    {
                        //wait for empty exit track and get one with reservation
                        while ((empty_exit_track = GetEmptyExitTrack()) == null)
                        {
                            ;
                        }

                        //junction between peron and empty exit track
                        empty_exit_track_junction = GetParentJunction(empty_exit_track);
                        //using different junction than between X and Y
                        if (empty_exit_track_junction != deadlock_junction)
                        {
                            while (!empty_exit_track_junction.TryReserve())
                            {
                                ;
                            }
                        }

                        //get 2nd track from blocked platform (track neighbouring to X train)
                        empty_peron_track = (deadlock_platform.TrackDown != deadlock_peron_track ? deadlock_peron_track : deadlock_platform.TrackTop);
                        trainZ            = Trains.Find(t => t.CurrentTrack == empty_peron_track);

                        //train departed meanwhile
                        if (trainZ != null)
                        {
                            trainZ.ForceMoveFlag = true;
                            //final state: X, Y without changes, Z moved to exit track, one platform is free.
                            trainZ.ForceMove(empty_exit_track);
                        }
                        else
                        {
                            while (!empty_peron_track.TryReserve())
                            {
                                ;
                            }
                            empty_exit_track.Free();
                            empty_exit_track_junction.Free();
                            empty_exit_track          = null;
                            empty_exit_track_junction = null;
                        }
                    }

                    //move Y to empty platform track
                    trainY.ForceMove(empty_peron_track);

                    //move X to its exit track, wait for its departure
                    trainX.ForceMove(deadlock_exit_track);
                    trainX.TrainStatus = Train.Status.Departing;
                    trainX.DepartFromStation(false);

                    //move Y to X initial place - Y destination platform
                    trainY.ForceMove(deadlock_exit_track);
                    trainY.ForceMove(deadlock_peron_track);
                    //switch back to automated mode
                    trainY.TrainStatus   = Train.Status.UnloadingOnPlatform;
                    trainY.ForceMoveFlag = false;
                    deadlock_exit_track.Free();

                    //empty exit track was needed - Z is waiting there
                    if (empty_exit_track != null)
                    {
                        //take Z back to its platform track
                        trainZ.ForceMove(empty_peron_track);
                        trainZ.ForceMoveFlag = false;

                        empty_exit_track.Free();
                        empty_exit_track_junction.Free();
                    }

                    if (empty_exit_track_junction != deadlock_junction)
                    {
                        deadlock_junction.Free();
                    }
                }
            }
        }