// Token: 0x0600497A RID: 18810 RVA: 0x0016E8F0 File Offset: 0x0016CAF0 public TrainingTechResourceRequirements GetTechLevelupResourceRequirements(int TechId, int DeltaLevel = 1) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_GetTechLevelupResourceRequirementsInt32Int32_hotfix != null) { return((TrainingTechResourceRequirements)this.m_GetTechLevelupResourceRequirementsInt32Int32_hotfix.call(new object[] { this, TechId, DeltaLevel })); } BJLuaObjHelper.IsSkipLuaHotfix = false; TrainingTech tech = this.m_trainingGroundDS.GetTech(TechId); if (DeltaLevel < 1) { return(null); } int level = tech.Level; if (!this.CanLevelup(TechId, DeltaLevel)) { return(null); } TrainingTechResourceRequirements trainingTechResourceRequirements = this.GetResourceRequirementsByLevel(TechId, tech.Level + 1); int num = tech.Level + 2; while (num < this.GetTechMaxLevel(TechId) && num < tech.Level + DeltaLevel) { trainingTechResourceRequirements += this.GetResourceRequirementsByLevel(TechId, num); num++; } return(trainingTechResourceRequirements); }
public static int get_Gold(IntPtr l) { int result; try { TrainingTechResourceRequirements trainingTechResourceRequirements = (TrainingTechResourceRequirements)LuaObject.checkSelf(l); LuaObject.pushValue(l, true); LuaObject.pushValue(l, trainingTechResourceRequirements.Gold); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int constructor(IntPtr l) { int result; try { TrainingTechResourceRequirements o = new TrainingTechResourceRequirements(); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_Materials(IntPtr l) { int result; try { TrainingTechResourceRequirements trainingTechResourceRequirements = (TrainingTechResourceRequirements)LuaObject.checkSelf(l); List <Goods> materials; LuaObject.checkType <List <Goods> >(l, 2, out materials); trainingTechResourceRequirements.Materials = materials; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_PreTechs(IntPtr l) { int result; try { TrainingTechResourceRequirements trainingTechResourceRequirements = (TrainingTechResourceRequirements)LuaObject.checkSelf(l); List <int> preTechs; LuaObject.checkType <List <int> >(l, 2, out preTechs); trainingTechResourceRequirements.PreTechs = preTechs; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int set_RoomLevel(IntPtr l) { int result; try { TrainingTechResourceRequirements trainingTechResourceRequirements = (TrainingTechResourceRequirements)LuaObject.checkSelf(l); int roomLevel; LuaObject.checkType(l, 2, out roomLevel); trainingTechResourceRequirements.RoomLevel = roomLevel; LuaObject.pushValue(l, true); result = 1; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Token: 0x0600497D RID: 18813 RVA: 0x0016EBAC File Offset: 0x0016CDAC public void AddTechLevel(int TechId, int DeltaLevel, bool NoCheckAndCost = false) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_AddTechLevelInt32Int32Boolean_hotfix != null) { this.m_AddTechLevelInt32Int32Boolean_hotfix.call(new object[] { this, TechId, DeltaLevel, NoCheckAndCost }); return; } BJLuaObjHelper.IsSkipLuaHotfix = false; TrainingTech tech = this.m_trainingGroundDS.GetTech(TechId); int num = tech.Level + DeltaLevel; ConfigDataTrainingTechInfo configDataTrainingTechInfo = this.m_configDataLoader.GetConfigDataTrainingTechInfo(TechId); if (!NoCheckAndCost) { TrainingTechResourceRequirements techLevelupResourceRequirements = this.GetTechLevelupResourceRequirements(TechId, DeltaLevel); List <Goods> list = new List <Goods>(); list.Add(new Goods { GoodsType = GoodsType.GoodsType_Gold, Count = techLevelupResourceRequirements.Gold }); list.AddRange(techLevelupResourceRequirements.Materials); this.m_bag.ConsumeGoods(list, null, null, GameFunctionType.GameFunctionType_TrainingGround, string.Format("{0}: {1}", TechId, num)); this.OutPutTeachnologyTreeOperateLog(configDataTrainingTechInfo.m_courseId, TechId, num, null, list); } this.m_trainingGroundDS.UpdateTechLevel(TechId, num); foreach (Hero hero in this.m_hero.GetAllHeros()) { this.ApplyTrainingTechToHero(hero, tech); this.m_hero.OnHeroBattlePowerChange(hero); } if (this.TrainingTechLevelupMissionEvent != null) { this.TrainingTechLevelupMissionEvent(tech); } }
public static int op_Addition(IntPtr l) { int result; try { TrainingTechResourceRequirements x; LuaObject.checkType <TrainingTechResourceRequirements>(l, 1, out x); TrainingTechResourceRequirements y; LuaObject.checkType <TrainingTechResourceRequirements>(l, 2, out y); TrainingTechResourceRequirements o = x + y; LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
public static int __callBase_GetTechLevelupResourceRequirements(IntPtr l) { int result; try { TrainingGroundCompoment trainingGroundCompoment = (TrainingGroundCompoment)LuaObject.checkSelf(l); int techId; LuaObject.checkType(l, 2, out techId); int deltaLevel; LuaObject.checkType(l, 3, out deltaLevel); TrainingTechResourceRequirements o = trainingGroundCompoment.m_luaExportHelper.__callBase_GetTechLevelupResourceRequirements(techId, deltaLevel); LuaObject.pushValue(l, true); LuaObject.pushValue(l, o); result = 2; } catch (Exception e) { result = LuaObject.error(l, e); } return(result); }
// Token: 0x0600497B RID: 18811 RVA: 0x0016E9F8 File Offset: 0x0016CBF8 public int CheckTechLevelup(int TechId, int DeltaLevel = 1) { if (!BJLuaObjHelper.IsSkipLuaHotfix && this.TryInitHotFix("") && this.m_CheckTechLevelupInt32Int32_hotfix != null) { return(Convert.ToInt32(this.m_CheckTechLevelupInt32Int32_hotfix.call(new object[] { this, TechId, DeltaLevel }))); } BJLuaObjHelper.IsSkipLuaHotfix = false; TrainingTech tech = this.m_trainingGroundDS.GetTech(TechId); if (!this.CanLevelup(TechId, DeltaLevel)) { return(-10077); } TrainingTechResourceRequirements techLevelupResourceRequirements = this.GetTechLevelupResourceRequirements(TechId, DeltaLevel); if (techLevelupResourceRequirements == null) { return(-10076); } if (!this.m_basicInfo.IsGoldEnough(techLevelupResourceRequirements.Gold)) { return(-400); } List <BagItemBase> list = this.m_bag.FindEnoughBagItems(techLevelupResourceRequirements.Materials); if (list.Count != techLevelupResourceRequirements.Materials.Count) { return(-10076); } return(0); }