public void StartDriving(bool isReentering = false) { if (trainHandler != null && trainHandler.Exists && isReentering) { trainHandler.SpeedMPH = 88; _isReentryOn = true; return; } trainHandler = TrainManager.CreateInvisibleTrain(Vehicle, _direction); if (!(trainHandler.Train.Heading >= Vehicle.Heading - 45 && trainHandler.Train.Heading <= Vehicle.Heading + 45)) { _direction = !_direction; trainHandler.DeleteTrain(); trainHandler = TrainManager.CreateInvisibleTrain(Vehicle, _direction); } trainHandler.IsAccelerationOn = true; trainHandler.IsAutomaticBrakeOn = true; trainHandler.SetCollision(false); trainHandler.SetToAttach(Vehicle, new Vector3(0, 4.28f, 0), 1, 0); //new Vector3(0, 4.48f, 0) //trainHandler.CruiseSpeedMPH = 1; trainHandler.SetPosition(Vehicle.Position); trainHandler.OnVehicleAttached += TrainHandler_OnVehicleAttached; trainHandler.OnTrainDeleted += TrainHandler_OnTrainDeleted; _isReentryOn = isReentering; }
public void OnEnable() { if (base.target != null) { this._target = (TrainHandler)base.target; } }
public void RegisterTrainHandler(TrainHandler trainHandler) { if (this.TrainHandler != trainHandler) { this.TrainHandler = trainHandler; } }
public TrainHandlerTransitEventData(Train train, TrainHandler trainHandler, Hand fromHand, Hand toHand) { Train = train; TrainHandler = trainHandler; FromHand = fromHand; ToHand = toHand; }
public bool IsWinStation(TrainHandler box) { if (this.FailStations == null) { return(true); } return(IsEndStation(box) && !IsFailStation(box)); }
public bool IsFailStation(TrainHandler box) { if (this.FailStations == null) { return(false); } return(this.FailStations.Contains(box)); }
public bool IsEndStation(TrainHandler box) { if (this.EndStations == null) { Debug.LogWarning("There is no end station !!!!"); return(false); } return(this.EndStations.Contains(box)); }
public bool IsStartStation(TrainHandler box) { if (this.StartStation == null) { Debug.LogWarning("There is no start station !!!!"); return(false); } return(this.StartStation == box); }
public void UnregisterTrainHandler(TrainHandler trainHandler) { if (this.TrainHandler != null && this.TrainHandler.Tracks.Contains(this)) { this.TrainHandler.UnregisterTrack(this); } if (this.TrainHandler == trainHandler) { this.TrainHandler = null; } }
public void RegisterTrainHandler(TrainHandler trainHandler) { if (this.TrainHandler != trainHandler) { this.TrainHandler = trainHandler; } if (this.TrainHandler != null && !this.TrainHandler.Tracks.Contains(this)) { this.TrainHandler.RegisterTrack(this); } }
internal void RegisterTrainArrival(Train train, Hand hand, TrainHandler trainHandler) { TrainArrivals[hand.Index]++; this.Score++; this.UIPanel.ResultsPanel.Refresh(TrainArrivals, NumberOfTrains, this.Score); if (trainHandler is Box) { Box box = trainHandler as Box; if (box.WinningGare != null) { box.WinningGare.Animator.SetTrigger("Hit"); } } }
public async Task DoReservation(Train train, int seatNumber) { try { var reservationModel = new ReserveModel(); reservationModel.train_id = train.AsDisplayString(); reservationModel.booking_reference = await this.service.GetReservationReference(); var trainInfo = await this.service.GetTrainInformation(train); Handler coachHandler = new CoachHandler(this.utils, this.service); Handler trainHandler = new TrainHandler(this.utils, this.service); coachHandler.SetSuccessor(trainHandler); coachHandler.HandleReservationRequest(trainInfo, reservationModel, seatNumber); this.PrintUserInfoBooking(reservationModel); } catch (Exception ex) { Console.WriteLine(ex.Message); } }
public override void Stop() { _isReentryOn = false; IsOnTracks = false; if (trainHandler != null) { if (trainHandler.Exists && trainHandler.AttachedToTarget) { trainHandler.DetachTargetVehicle(); } trainHandler.OnVehicleAttached -= TrainHandler_OnVehicleAttached; trainHandler.OnTrainDeleted -= TrainHandler_OnTrainDeleted; if (trainHandler.Exists && !trainHandler.IsRogersSierra) { trainHandler.DeleteTrain(); } trainHandler = null; } }
// Start is called before the first frame update void Start() { trainHandler = GetComponentInChildren <TrainHandler>(); architeturalHandler = GetComponentInChildren <ArchitecturalHandler>(); }
void Start() { rigidBody = GetComponent <Rigidbody>(); initialPosition = transform.position; trainHandler = GameObject.Find("S4_TrainContainer Variant").GetComponent <TrainHandler>(); }
public TrainHandlerNavigationEventData(Train train, TrainHandler trainHandler, Hand viaHand) { Train = train; TrainHandler = trainHandler; ViaHand = viaHand; }