// 请求快速升级士兵 public void RequestQuickTrainSoldier(int soldierCfgID, bool costRes) { PCMInt data = new PCMInt(); data.arg = soldierCfgID; Net.Send(eCommand.TRAIN_SOLIDER_RIGHT_NOW, data, (buffer) => { PBuildInfo ret = Net.Deserialize <PBuildInfo>(buffer); if (!Net.CheckErrorCode(ret.errorCode, eCommand.TRAIN_SOLIDER_RIGHT_NOW)) { return; } TrainBuildingInfo tbinfo = GetBuildingByType(CityBuildingType.TRAIN) as TrainBuildingInfo; if (tbinfo != null) { if (costRes) { // 扣去相应资源(先减再升级) UserManager.Instance.CostMoney(tbinfo.GetTrainCost(soldierCfgID), PriceType.MONEY); } // 无论哪种情况都要把黄金扣了 UserManager.Instance.CostMoney(tbinfo.GetQuickTrainCost(), PriceType.GOLD); tbinfo.Deserialize(ret); RefreshUI(tbinfo.EntityID); UIManager.Instance.RefreshWindow <UICityTrainSelectView>(); } }); }
// 请求升级士兵 public void RequestTrainSoldier(int soldierID, int cost) { PCMInt data = new PCMInt(); data.arg = soldierID; Net.Send(eCommand.TRAIN_SOLIDERS, data, (buffer) => { PBuildInfo ret = Net.Deserialize <PBuildInfo>(buffer); if (!Net.CheckErrorCode(ret.errorCode, eCommand.TRAIN_SOLIDERS)) { return; } TrainBuildingInfo info = GetBuilding(ret.buildId) as TrainBuildingInfo; if (info != null) { UserManager.Instance.CostMoney(cost, PriceType.MONEY); info.Deserialize(ret); RefreshUI(info.EntityID); } }); }