void Awake() { if (instance == null) { instance = this; } else { Destroy(gameObject); } }
protected void EnableTrail(TrailSettings settings) { _trailRenderer.Clear(); settings.InitRenderer(ref _trailRenderer); _trailRenderer.emitting = true; }
public void EnableTrail(TrailSettings settings) { settings.InitRenderer(ref _trailRenderer); _trailRenderer.emitting = true; }