// Start is called before the first frame update void Start() { currentType = TrailBase.TrailType.Trail; ChangeSpriteColor(); isSelecting = false; gameObject.SetActive(false); }
public void StartSelect(TrailBase.TrailType initType, EndEdit callback) { currentType = initType; ChangeSpriteColor(); isSelecting = true; gameObject.SetActive(true); endEditCallBack = callback; }