示例#1
0
        public static void dropSign(string selectedSign, bool swapHeading, Vector3 Location, float HeadingModifier)
        {
            GameFiber.StartNew(delegate
            {
                try
                {
                    //string selectedCone = barriersToChooseFrom[EntryPoint.rnd.Next(barriersToChooseFrom.Length)];
                    //string selectedCone = "PROP_MP_ARROW_BARRIER_01";
                    if (TrafficPolicerHandler.IsLSPDFRPlusRunning)
                    {
                        API.LSPDFRPlusFunctions.AddCountToStatistic(Main.PluginName, "Road signs placed");
                    }
                    Rage.Object trafficCone  = new Rage.Object(selectedSign, Location);
                    trafficCone.IsPersistent = true;
                    trafficCone.IsInvincible = true;
                    trafficCone.Rotation     = RotationToPlaceAt;
                    if (swapHeading)
                    {
                        trafficCone.Heading = Game.LocalPlayer.Character.Heading + 180f;
                    }
                    trafficCone.Heading += HeadingModifier;

                    trafficCone.IsPositionFrozen = false;
                    if (TrafficSignPreview.Exists())
                    {
                        TrafficSignPreview.SetPositionZ(TrafficSignPreview.Position.Z + 3f);
                    }
                    int waitCount = 0;
                    while (trafficCone.HeightAboveGround > 0.01f)
                    {
                        trafficCone.SetPositionZ(trafficCone.Position.Z - (trafficCone.HeightAboveGround * 0.75f));
                        waitCount++;
                        if (waitCount >= 1000)
                        {
                            break;
                        }
                    }

                    if (trafficCone.Exists())
                    {
                        trafficCone.IsPositionFrozen = true;
                        roadSignsDropped.Add(trafficCone);
                        UInt32 handle = World.AddSpeedZone(trafficCone.Position, 5f, 5f);
                        speedZones.Add(handle);
                        Rage.Object invWall  = new Rage.Object("p_ice_box_01_s", trafficCone.Position);
                        invWall.IsPersistent = true;
                        Ped invPed           = new Ped(trafficCone.Position);
                        invPed.MakeMissionPed();
                        invPed.IsVisible        = false;
                        invPed.IsPositionFrozen = true;

                        invWall.Heading   = Game.LocalPlayer.Character.Heading;
                        invWall.IsVisible = false;
                        RoadSignsWithInvisWallsAndPeds.Add(trafficCone, invWall, invPed);
                    }
                }
                catch (Exception e)
                {
                    Game.LogTrivial(e.ToString());
                }
            });
        }
示例#2
0
        public static void RoadSignsMainLogic()
        {
            GameFiber.StartNew(delegate
            {
                createRoadSignsMenu();
                try
                {
                    while (true)
                    {
                        GameFiber.Yield();
                        if (PlaceSignMenu.Visible && EnablePreviewItem.Checked)
                        {
                            if (TrafficSignPreview.Exists())
                            {
                                if (TrafficSignPreview.DistanceTo2D(DetermineSignSpawn(SpawnDirectionListItem.Collection[SpawnDirectionListItem.Index].Value.ToString(), float.Parse(SpawnMultiplierListItem.Collection[SpawnMultiplierListItem.Index].Value.ToString()))) > 0.4f)
                                {
                                    TrafficSignPreview.Position = DetermineSignSpawn(SpawnDirectionListItem.Collection[SpawnDirectionListItem.Index].Value.ToString(), float.Parse(SpawnMultiplierListItem.Collection[SpawnMultiplierListItem.Index].Value.ToString()));
                                    TrafficSignPreview.SetPositionZ(TrafficSignPreview.Position.Z + 3f);
                                }
                                TrafficSignPreview.Rotation = RotationToPlaceAt;
                                if (barriersList.Collection[barriersList.Index].Value.ToString() == "Stripes Left")
                                {
                                    //TrafficSignPreview.Heading = Game.LocalPlayer.Character.Heading + 180f;
                                    TrafficSignPreview.Heading += 180f;
                                }
                                TrafficSignPreview.Heading += float.Parse(HeadingItem.Collection[HeadingItem.Index].Value.ToString());
                                int waitCount = 0;

                                while (TrafficSignPreview.HeightAboveGround > 0.01f)
                                {
                                    GameFiber.Yield();
                                    TrafficSignPreview.SetPositionZ(TrafficSignPreview.Position.Z - (TrafficSignPreview.HeightAboveGround * 0.75f));
                                    //Game.LogTrivial("Heighaboveground: " + TrafficSignPreview.HeightAboveGround);
                                    waitCount++;
                                    if (waitCount >= 1000)
                                    {
                                        break;
                                    }
                                }
                                TrafficSignPreview.IsPositionFrozen = true;
                                TrafficSignPreview.Opacity          = 0.7f;
                                TrafficSignPreview.NeedsCollision   = false;
                                NativeFunction.Natives.SET_ENTITY_COLLISION(TrafficSignPreview, false, false);
                            }
                            if (SignTypeToPlace == SignTypes.Barrier && !TrafficSignPreview.Exists())
                            {
                                if (TrafficSignPreview.Exists())
                                {
                                    TrafficSignPreview.Delete();
                                }
                                TrafficSignPreview                = new Rage.Object(barriersToChooseFrom[barriersList.Index], DetermineSignSpawn(SpawnDirectionListItem.Collection[SpawnDirectionListItem.Index].Value.ToString(), float.Parse(SpawnMultiplierListItem.Collection[SpawnMultiplierListItem.Index].Value.ToString())));
                                TrafficSignPreview.Rotation       = RotationToPlaceAt;
                                TrafficSignPreview.NeedsCollision = false;
                            }
                            else if (SignTypeToPlace == SignTypes.Cone && !TrafficSignPreview.Exists())
                            {
                                if (TrafficSignPreview.Exists())
                                {
                                    TrafficSignPreview.Delete();
                                }
                                TrafficSignPreview                = new Rage.Object(conesToChooseFrom[conesList.Index], DetermineSignSpawn(SpawnDirectionListItem.Collection[SpawnDirectionListItem.Index].Value.ToString(), float.Parse(SpawnMultiplierListItem.Collection[SpawnMultiplierListItem.Index].Value.ToString())));
                                TrafficSignPreview.Rotation       = RotationToPlaceAt;
                                TrafficSignPreview.NeedsCollision = false;
                            }
                        }
                        else
                        {
                            if (TrafficSignPreview.Exists())
                            {
                                TrafficSignPreview.Delete();
                            }
                        }

                        if (!PlaceSignMenu.Visible)
                        {
                            if (!Game.LocalPlayer.Character.IsInAnyVehicle(false))
                            {
                                if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyCombinationDownComputerCheck(placeSignShortcutKey, placeSignShortcutModifierKey))
                                {
                                    RotationToPlaceAt = Game.LocalPlayer.Character.Rotation;
                                    dropSign(SignTypeToPlace == SignTypes.Barrier ? barriersToChooseFrom[barriersList.Index] : conesToChooseFrom[conesList.Index], false, Game.LocalPlayer.Character.GetOffsetPositionFront(2), 0);
                                    Game.LogTrivial("Shortcut Sign dropped");
                                    Rage.Native.NativeFunction.Natives.SET_PED_STEALTH_MOVEMENT(Game.LocalPlayer.Character, 0, 0);
                                }
                                else if (Albo1125.Common.CommonLibrary.ExtensionMethods.IsKeyCombinationDownComputerCheck(removeAllSignsKey, removeAllSignsModifierKey))
                                {
                                    removeAllSigns();
                                }
                            }
                        }
                    }
                }
                catch
                {
                    removeAllSigns();
                    if (TrafficSignPreview.Exists())
                    {
                        TrafficSignPreview.Delete();
                    }
                }
            });
        }