//------------------------------------------------------------------------- //change the game difficulty public void changeDifficulty()//TODO: change the gem spawn rate based on the game difficulty. make the default difficulty medium, have this show when the settings are opened. { int newDifficulty = (int)difficultySlider.GetComponent <Slider>().value; Debug.Log("changed difficulty: " + newDifficulty); gameDifficulty = newDifficulty; switch (newDifficulty) { case 0: //easy trafficManagerScript.setTimeBetweenSpawns(0.5f); gemSpawnRate = 0.2f; break; case 1: //medium trafficManagerScript.setTimeBetweenSpawns(0.35f); gemSpawnRate = 0.4f; break; case 2: //hard trafficManagerScript.setTimeBetweenSpawns(0.25f); gemSpawnRate = 0.6f; break; } }