示例#1
0
    public static void DrawPath(TrafRoad t)
    {
        if (t.waypoints != null && t.waypoints.Count > 0)
        {
            var wps = t.waypoints;
            for (int wp = 0; wp < wps.Count; wp++)
            {
                wps[wp].position = Handles.PositionHandle(wps[wp].position, Quaternion.identity);

                if (wp == 0)
                {
                    Handles.color = Color.red;
                }
                else if (wp == wps.Count - 1)
                {
                    Handles.color = Color.green;
                }
                else
                {
                    Handles.color = Color.yellow;
                }

                Handles.SphereHandleCap(HandleUtility.nearestControl, wps[wp].position, Quaternion.identity, 1f, EventType.Repaint);
            }
            Handles.DrawPolyLine(wps.Select(w => w.position).ToArray());
        }
    }
示例#2
0
    private TrafRoad InitRoadMulti(TrafRoad cursor, float offset, bool reverse)
    {
        var r = ScriptableObject.CreateInstance(typeof(TrafRoad)) as TrafRoad;

        r.waypoints = new List <TrafRoadPoint>();
        for (int wp = 0; wp < cursor.waypoints.Count; wp++)
        {
            if (wp < cursor.waypoints.Count - 1)
            {
                Vector3 tangent = cursor.waypoints[wp + 1].position - cursor.waypoints[wp].position;
                r.waypoints.Add(new TrafRoadPoint()
                {
                    position = cursor.waypoints[wp].position + (Quaternion.Euler(0, 90f, 0) * tangent).normalized * offset
                });
            }
            else
            {
                Vector3 tangent = cursor.waypoints[wp].position - cursor.waypoints[wp - 1].position;
                r.waypoints.Add(new TrafRoadPoint()
                {
                    position = cursor.waypoints[wp].position + (Quaternion.Euler(0, 90f, 0) * tangent).normalized * offset
                });
            }
        }

        if (reverse)
        {
            r.waypoints.Reverse();
        }

        return(r);
    }
示例#3
0
    public static void DrawPathMultiTHREE(TrafRoad r, float laneWidth)
    {
        if (r.waypoints != null && r.waypoints.Count > 0)
        {
            var wps = r.waypoints;
            for (int wp = 0; wp < wps.Count; wp++)
            {
                wps[wp].position = Handles.PositionHandle(wps[wp].position, Quaternion.identity);

                if (wp == 0)
                {
                    Handles.color = Color.red;
                }
                else if (wp == wps.Count - 1)
                {
                    Handles.color = Color.green;
                }
                else
                {
                    Handles.color = Color.yellow;
                }

                if (wp < r.waypoints.Count - 1)
                {
                    Vector3 tangent = wps[wp + 1].position - wps[wp].position;
                    var     offset  = (Quaternion.Euler(0, 90f, 0) * tangent);
                    offset.y = 0;
                    offset.Normalize();
                    Handles.SphereCap(HandleUtility.nearestControl, wps[wp].position + offset * laneWidth * -1f, Quaternion.identity, 1f);
                    Handles.SphereCap(HandleUtility.nearestControl, wps[wp].position + offset * laneWidth * 0f, Quaternion.identity, 1f);
                    Handles.SphereCap(HandleUtility.nearestControl, wps[wp].position + offset * laneWidth * 1f, Quaternion.identity, 1f);
                }
                else
                {
                    Vector3 tangent = wps[wp].position - wps[wp - 1].position;
                    var     offset  = (Quaternion.Euler(0, 90f, 0) * tangent);
                    offset.y = 0;
                    offset.Normalize();
                    Handles.SphereCap(HandleUtility.nearestControl, wps[wp].position + offset * laneWidth * -1f, Quaternion.identity, 1f);
                    Handles.SphereCap(HandleUtility.nearestControl, wps[wp].position + offset * laneWidth * 0f, Quaternion.identity, 1f);
                    Handles.SphereCap(HandleUtility.nearestControl, wps[wp].position + offset * laneWidth * 1f, Quaternion.identity, 1f);
                }
            }
            Handles.DrawPolyLine(wps.Select(w => w.position).ToArray());
        }
    }
示例#4
0
    public void InitRoad(TrafRoad road)
    {
        var t = road;

        t.waypoints = new List <TrafRoadPoint>();
        var scenecam = SceneView.currentDrawingSceneView.camera;

        RaycastHit[] hits = Physics.RaycastAll(scenecam.ViewportPointToRay(new Vector3(0.5f, 0.5f, 2f)), 1000f);
        for (int i = 0; i < hits.Length; i++)
        {
            if (t != null)
            {
                Vector3 pos = hits[i].point + Vector3.up * terrainOffsetUp;
                t.waypoints.Add(new TrafRoadPoint {
                    position = pos
                });
                t.waypoints.Add(new TrafRoadPoint {
                    position = pos + Vector3.right * startDisplayOffsetRight
                });
                break;
            }
        }
    }
示例#5
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();

        EditorGUILayout.BeginVertical();
        EditorGUILayout.BeginHorizontal();
        currentId = EditorGUILayout.IntField("ID", currentId);
        if (GUILayout.Button("Next Free ID"))
        {
            var t = target as TrafSystem;
            currentId = t.entries.Max(e => e.identifier) + 1;
        }
        currentSubId = EditorGUILayout.IntField("SubID", currentSubId);
        EditorGUILayout.EndHorizontal();

        switch (currentState)
        {
        case TrafEditState.IDLE:
            if (GUILayout.Button("DELETE - CAREFUL!"))
            {
                var t = target as TrafSystem;
                t.entries.RemoveAll(e => e.identifier == currentId);
            }

            if (GUILayout.Button("new/edit"))
            {
                var t = target as TrafSystem;
                if (t.entries.Any(entry => entry.identifier == currentId && entry.subIdentifier == currentSubId))
                {
                    var road = t.entries.Find(entry => entry.identifier == currentId && entry.subIdentifier == currentSubId);
                    currentRoad = road.road;
                    t.entries.Remove(road);
                    currentState = TrafEditState.EDIT;
                }
                else
                {
                    currentRoad = ScriptableObject.CreateInstance(typeof(TrafRoad)) as TrafRoad;
                    InitRoad(currentRoad);
                    currentState = TrafEditState.EDIT;
                }
            }

            if (GUILayout.Button("new multi one way"))
            {
                var t = target as TrafSystem;
                if (t.entries.Any(entry => entry.identifier == currentId))
                {
                    Debug.Log("TrafSystem: A road with that ID already exists. Multi editing not supported");
                }
                else
                {
                    currentRoad = ScriptableObject.CreateInstance(typeof(TrafRoad)) as TrafRoad;
                    InitRoad(currentRoad);
                    currentState = TrafEditState.EDIT_MULTI;
                }
            }

            if (GUILayout.Button("new multi two way"))
            {
                var t = target as TrafSystem;
                if (t.entries.Any(entry => entry.identifier == currentId))
                {
                    Debug.Log("TrafSystem: A road with that ID already exists. Multi editing not supported");
                }
                else
                {
                    currentRoad = ScriptableObject.CreateInstance(typeof(TrafRoad)) as TrafRoad;
                    InitRoad(currentRoad);
                    currentState = TrafEditState.EDIT_MULTI_TWOWAY;
                }
            }

            if (GUILayout.Button("Visualize Entries and Intersections"))
            {
                currentState = TrafEditState.DISPLAY_ENTRIES_INTERSECTIONS;
                Debug.Log("Total entry count " + (target as TrafSystem).entries.Count);
                Debug.Log("Total intersection count " + (target as TrafSystem).intersections.Count);
                SceneView.RepaintAll();
            }

            if (GUILayout.Button("Visualize Entries"))
            {
                currentState = TrafEditState.DISPLAY_ENTRIES;
                Debug.Log("Total entry count " + (target as TrafSystem).entries.Count);
                SceneView.RepaintAll();
            }

            if (GUILayout.Button("Visualize Intersections"))
            {
                currentState = TrafEditState.DISPLAY_INTERSECTIONS;
                Debug.Log("Total intersection count " + (target as TrafSystem).intersections.Count);
                SceneView.RepaintAll();
            }

            if (GUILayout.Button("Register all intersections"))
            {
                var t = target as TrafSystem;
                t.intersections.Clear();
                TrafIntersectionEditor.GoAll(t);
                EditorUtility.SetDirty(target);
            }

            if (GUILayout.Button("Deregister all intersections"))
            {
                var t = target as TrafSystem;
                t.intersections.Clear();
                EditorUtility.SetDirty(target);
            }

            if (GUILayout.Button("Populate all owning entries"))
            {
                var t = target as TrafSystem;
                foreach (var i in t.intersections)
                {
                    if (i.intersection != null)
                    {
                        i.intersection.owningEntry = i;
                    }
                }
                EditorUtility.SetDirty(target);
            }

            if (GUILayout.Button("Generate RoadGraph"))
            {
                GenerateRoadGraph();
                EditorUtility.SetDirty(target);
            }

            if (GUILayout.Button("Clear RoadGraph"))
            {
                var t = target as TrafSystem;
                t.roadGraph = new TrafRoadGraph();
                EditorUtility.SetDirty(target);
            }

            if (GUILayout.Button("Remove Markers"))
            {
                var t = target as TrafSystem;
                foreach (var g in t.GetComponentsInChildren <Renderer>())
                {
                    g.enabled = false;
                }
            }

            if (GUILayout.Button("TEMP"))
            {
                var t = target as TrafSystem;
                foreach (var e in t.entries)
                {
                    if (e.road != null)
                    {
                        e.waypoints = new List <Vector3>();
                        foreach (var v in e.road.waypoints)
                        {
                            e.waypoints.Add(v.position);
                        }
                    }
                }
            }

            if (GUILayout.Button("Localize Waypoint World Transformations"))
            {
                var t          = target as TrafSystem;
                var allEntries = new List <TrafEntry>();
                allEntries.AddRange(t.entries);
                allEntries.AddRange(t.intersections);
                foreach (var e in allEntries)
                {
                    for (int i = 0; i < e.waypoints.Count; i++)
                    {
                        e.waypoints[i] = t.transform.localToWorldMatrix.MultiplyPoint(e.waypoints[i]);
                    }
                }
                t.transform.position   = Vector3.zero;
                t.transform.rotation   = Quaternion.identity;
                t.transform.localScale = Vector3.one;
            }

            if (GUILayout.Button("EXPORT DATA"))
            {
                var    t             = target as TrafSystem;
                var    intersections = t.intersections;
                string output        = "";
                for (int i = 0; i < intersections.Count; i++)
                {
                    var    inter = intersections[i];
                    string index = i.ToString();
                    string name  = inter.light == null ? "" : inter.light.gameObject.name;
                    string x     = inter.light == null ? "" : inter.light.transform.position.x.ToString();
                    string y     = inter.light == null ? "" : inter.light.transform.position.y.ToString();
                    string z     = inter.light == null ? "" : inter.light.transform.position.z.ToString();
                    output += $"{index},{name},{x},{y},{z}\n";
                }
                using (StreamWriter sw = File.CreateText("dataTransfer.rl"))
                {
                    sw.Write(output);
                }
            }

            if (GUILayout.Button("READ DATA"))
            {
                var t             = target as TrafSystem;
                var intersections = t.intersections;
                var lines         = File.ReadAllLines("dataTransfer.rl");
                for (int i = 0; i < lines.Length; i++)
                {
                    string   line       = lines[i];
                    string[] items      = line.Split(',');
                    string   searchName = items[1];
                    if (searchName == "")
                    {
                        continue;
                    }
                    Vector3 pos        = new Vector3(float.Parse(items[2]), float.Parse(items[3]), float.Parse(items[4]));
                    var     containers = GameObject.FindObjectsOfType <TrafficLightContainer>();
                    foreach (var c in containers)
                    {
                        if (c.gameObject.name != searchName)
                        {
                            continue;
                        }
                        float dist = (c.transform.position - pos).magnitude;
                        if (dist < 0.01f)
                        {
                            Debug.Log("assign");
                            intersections[i].light = c;
                            break;
                        }
                    }
                }
            }

            if (GUILayout.Button("Debug Number"))
            {
                var t             = target as TrafSystem;
                var intersections = t.intersections;
                int num           = 0;
                foreach (var inter in intersections)
                {
                    if (inter.light != null)
                    {
                        num++;
                    }
                }
                Debug.Log(num);
            }

            EditorGUILayout.Space();

            if (GUILayout.Button("Generate Lanes Texture"))
            {
                GenerateInfractionsTexture();
            }

            if (GUILayout.Button("Generate Highway Lanes Texture"))
            {
                GenerateInfractionsTextureHighway();
            }

            if (GUILayout.Button("Apply stoplight infraction triggers"))
            {
                ApplyStoplightInfractionTriggers();
            }

            EditorGUILayout.Space();
            EditorGUILayout.LabelField("Specific Entry:");

            specificId    = EditorGUILayout.IntField("ID", specificId);
            specificSubId = EditorGUILayout.IntField("SubID", specificSubId);
            specificIndex = EditorGUILayout.IntField("Index", specificIndex);

            if (GUILayout.Button("Visualize single entry/intersection"))
            {
                currentState = TrafEditState.DISPLAY_SINGLE;
                SceneView.RepaintAll();
            }

            if (GUILayout.Button("Snap scene camera to specific entry point(\"-1\" is end point)"))
            {
                SnapSceneCameraToEntry();
            }

            EditorGUILayout.Space();

            if (GUILayout.Button("Debug road graph"))
            {
                DebugRoadGraph();
            }

            if (GUILayout.Button("Auto fix road graph"))
            {
                AutoFixRoadGraph();
            }

            EditorGUILayout.Space();

            EditorGUILayout.BeginHorizontal();
            fromId    = EditorGUILayout.IntField("From ID", fromId);
            fromSubId = EditorGUILayout.IntField("From sub ID", fromSubId);
            EditorGUILayout.EndHorizontal();

            if (GUILayout.Button("Manual check road graph edge"))
            {
                ManualCheckRoadGraph(fromId, fromSubId);
            }

            EditorGUILayout.BeginHorizontal();
            toId    = EditorGUILayout.IntField("To ID", toId);
            toSubId = EditorGUILayout.IntField("To sub ID", toSubId);
            EditorGUILayout.EndHorizontal();


            if (GUILayout.Button("Manual connect road graph edge"))
            {
                ManualConnectRoadGraph(fromId, fromSubId, toId, toSubId);
            }

            if (GUILayout.Button("Manual remove road graph edge"))
            {
                ManualRemoveRoadGraph(fromId, fromSubId, toId, toSubId);
            }

            break;

        case TrafEditState.EDIT:
            if (GUILayout.Button("save"))
            {
                var t = target as TrafSystem;
                currentState = TrafEditState.IDLE;
                t.entries.Add(new TrafEntry()
                {
                    road = currentRoad, identifier = currentId, subIdentifier = currentSubId
                });
            }
            break;

        case TrafEditState.EDIT_MULTI:
            laneWidth = EditorGUILayout.Slider("lane width", laneWidth, 0f, 50f);

            if (GUILayout.Button("save"))
            {
                var t = target as TrafSystem;
                currentState = TrafEditState.IDLE;
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -1.5f, false), identifier = currentId, subIdentifier = 0
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -.5f, false), identifier = currentId, subIdentifier = 1
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * .5f, false), identifier = currentId, subIdentifier = 2
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * 1.5f, false), identifier = currentId, subIdentifier = 3
                });
            }

            if (GUILayout.Button("cancel"))
            {
                currentState = TrafEditState.IDLE;
            }
            break;

        case TrafEditState.EDIT_MULTI_TWOWAY:
            laneWidth = EditorGUILayout.Slider("lane width", laneWidth, 0f, 50f);

            if (GUILayout.Button("save"))
            {
                var t = target as TrafSystem;
                currentState = TrafEditState.IDLE;
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -1.5f, true), identifier = currentId, subIdentifier = 0
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -.5f, true), identifier = currentId, subIdentifier = 1
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * .5f, false), identifier = currentId, subIdentifier = 2
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * 1.5f, false), identifier = currentId, subIdentifier = 3
                });
            }
            break;

        case TrafEditState.EDIT_MULTI_RA:
            laneWidth = EditorGUILayout.Slider("lane width", laneWidth, 0f, 50f);
            if (GUILayout.Button("save"))
            {
                var t = target as TrafSystem;
                currentState = TrafEditState.IDLE;
                t.entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 0, waypoints = currentRoadMulti[0]
                });
                t.entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 1, waypoints = currentRoadMulti[1]
                });
                t.entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 2, waypoints = currentRoadMulti[2]
                });
                t.entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 3, waypoints = currentRoadMulti[3]
                });
            }
            break;

        case TrafEditState.DISPLAY_ENTRIES:
            if (GUILayout.Button("Back"))
            {
                currentState = TrafEditState.IDLE;
                SceneView.RepaintAll();
            }
            showIds = GUILayout.Toggle(showIds, "Show IDs?");
            break;

        case TrafEditState.DISPLAY_INTERSECTIONS:
            if (GUILayout.Button("Back"))
            {
                currentState = TrafEditState.IDLE;
                SceneView.RepaintAll();
            }
            showIds = GUILayout.Toggle(showIds, "Show IDs?");
            break;

        case TrafEditState.DISPLAY_ENTRIES_INTERSECTIONS:
            if (GUILayout.Button("Back"))
            {
                currentState = TrafEditState.IDLE;
                SceneView.RepaintAll();
            }
            showIds = GUILayout.Toggle(showIds, "Show IDs?");
            break;

        case TrafEditState.DISPLAY_SINGLE:
            if (GUILayout.Button("Back"))
            {
                currentState = TrafEditState.IDLE;
                SceneView.RepaintAll();
            }
            showIds = GUILayout.Toggle(showIds, "Show IDs?");
            break;
        }

        EditorGUILayout.EndVertical();
    }
    public override void OnInspectorGUI()
    {
        //DrawDefaultInspector();
        EditorGUILayout.BeginVertical();
        EditorGUILayout.BeginHorizontal();
        currentId = EditorGUILayout.IntField("ID", currentId);
        if (GUILayout.Button("Next Free ID"))
        {
            var t = target as TrafSystem;
            currentId = t.entries.Max(e => e.identifier) + 1;
        }
        currentSubId = EditorGUILayout.IntField("SubID", currentSubId);
        EditorGUILayout.EndHorizontal();

        switch (currentState)
        {
        case TrafEditState.IDLE:
            if (GUILayout.Button("DELETE - CAREFUL!"))
            {
                var t = target as TrafSystem;
                t.entries.RemoveAll(e => e.identifier == currentId);
            }

            if (GUILayout.Button("new/edit"))
            {
                var t = target as TrafSystem;
                if (t.entries.Any(entry => entry.identifier == currentId && entry.subIdentifier == currentSubId))
                {
                    var road = t.entries.Find(entry => entry.identifier == currentId && entry.subIdentifier == currentSubId);
                    currentRoad = road.road;
                    t.entries.Remove(road);
                    currentState = TrafEditState.EDIT;
                }
                else
                {
                    currentRoad = ScriptableObject.CreateInstance(typeof(TrafRoad)) as TrafRoad;
                    InitRoad(currentRoad);
                    currentState = TrafEditState.EDIT;
                }
            }

            if (GUILayout.Button("new multi one way"))
            {
                var t = target as TrafSystem;
                if (t.entries.Any(entry => entry.identifier == currentId))
                {
                    Debug.Log("TrafSystem: A road with that ID already exists. Multi editing not supported");
                }
                else
                {
                    currentRoad = ScriptableObject.CreateInstance(typeof(TrafRoad)) as TrafRoad;
                    InitRoad(currentRoad);
                    currentState = TrafEditState.EDIT_MULTI;
                }
            }

            if (GUILayout.Button("new multi two way"))
            {
                var t = target as TrafSystem;
                if (t.entries.Any(entry => entry.identifier == currentId))
                {
                    Debug.Log("TrafSystem: A road with that ID already exists. Multi editing not supported");
                }
                else
                {
                    currentRoad = ScriptableObject.CreateInstance(typeof(TrafRoad)) as TrafRoad;
                    InitRoad(currentRoad);
                    currentState = TrafEditState.EDIT_MULTI_TWOWAY;
                }
            }

            if (GUILayout.Button("Visualize"))
            {
                currentState = TrafEditState.DISPLAY;
                SceneView.RepaintAll();
            }

            if (GUILayout.Button("Register all intersections"))
            {
                var t = target as TrafSystem;
                t.intersections.Clear();
                TrafIntersectionEditor.GoAll(t);
                EditorUtility.SetDirty(target);
            }

            if (GUILayout.Button("Deregister all intersections"))
            {
                var t = target as TrafSystem;
                t.intersections.Clear();
                EditorUtility.SetDirty(target);
            }

            if (GUILayout.Button("Generate RoadGraph"))
            {
                GenerateRoadGraph();
                EditorUtility.SetDirty(target);
            }

            if (GUILayout.Button("Clear RoadGraph"))
            {
                var t = target as TrafSystem;
                t.roadGraph = new TrafRoadGraph();
                EditorUtility.SetDirty(target);
            }
            if (GUILayout.Button("Remove Markers"))
            {
                var t = target as TrafSystem;
                foreach (var g in t.GetComponentsInChildren <Renderer>())
                {
                    g.enabled = false;
                }
            }

            if (GUILayout.Button("TEMP"))
            {
                var t = target as TrafSystem;
                foreach (var e in t.entries)
                {
                    if (e.road != null)
                    {
                        e.waypoints = new List <Vector3>();
                        foreach (var v in e.road.waypoints)
                        {
                            e.waypoints.Add(v.position);
                        }
                    }
                }
            }

            EditorGUILayout.Space();

            if (GUILayout.Button("Generate Lanes Texture"))
            {
                GenerateInfractionsTexture();
            }
            if (GUILayout.Button("Generate Highway Lanes Texture"))
            {
                GenerateInfractionsTextureHighway();
            }

            if (GUILayout.Button("Apply stoplight infraction triggers"))
            {
                ApplyStoplightInfractionTriggers();
            }

            break;

        case TrafEditState.EDIT:
            if (GUILayout.Button("save"))
            {
                var t = target as TrafSystem;
                currentState = TrafEditState.IDLE;
                t.entries.Add(new TrafEntry()
                {
                    road = currentRoad, identifier = currentId, subIdentifier = currentSubId
                });
            }
            break;

        case TrafEditState.EDIT_MULTI:
            laneWidth = EditorGUILayout.Slider("lane width", laneWidth, 0f, 50f);

            if (GUILayout.Button("save"))
            {
                var t = target as TrafSystem;
                currentState = TrafEditState.IDLE;
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -1.5f, false), identifier = currentId, subIdentifier = 0
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -.5f, false), identifier = currentId, subIdentifier = 1
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * .5f, false), identifier = currentId, subIdentifier = 2
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * 1.5f, false), identifier = currentId, subIdentifier = 3
                });
            }
            if (GUILayout.Button("cancel"))
            {
                currentState = TrafEditState.IDLE;
            }
            break;

        case TrafEditState.EDIT_MULTI_TWOWAY:
            laneWidth = EditorGUILayout.Slider("lane width", laneWidth, 0f, 50f);

            if (GUILayout.Button("save"))
            {
                var t = target as TrafSystem;
                currentState = TrafEditState.IDLE;
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -1.5f, true), identifier = currentId, subIdentifier = 0
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -.5f, true), identifier = currentId, subIdentifier = 1
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * .5f, false), identifier = currentId, subIdentifier = 2
                });
                t.entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * 1.5f, false), identifier = currentId, subIdentifier = 3
                });
            }
            break;

        case TrafEditState.EDIT_MULTI_RA:
            laneWidth = EditorGUILayout.Slider("lane width", laneWidth, 0f, 50f);
            if (GUILayout.Button("save"))
            {
                var t = target as TrafSystem;
                currentState = TrafEditState.IDLE;
                t.entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 0, waypoints = currentRoadMulti[0]
                });
                t.entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 1, waypoints = currentRoadMulti[1]
                });
                t.entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 2, waypoints = currentRoadMulti[2]
                });
                t.entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 3, waypoints = currentRoadMulti[3]
                });
            }
            break;

        case TrafEditState.DISPLAY:



            if (GUILayout.Button("Back"))
            {
                currentState = TrafEditState.IDLE;
                SceneView.RepaintAll();
            }

            showIds = GUILayout.Toggle(showIds, "Show IDs?");

            break;
        }


        EditorGUILayout.EndVertical();
    }
示例#7
0
    public override void OnInspectorGUI()
    {
        DrawDefaultInspector();
        EditorGUILayout.BeginVertical();
        EditorGUILayout.BeginHorizontal();
        currentId = EditorGUILayout.IntField("ID", currentId);
        if (GUILayout.Button("Next Free ID"))
        {
            currentId = entries.Max(e => e.identifier) + 1;
        }
        currentSubId = EditorGUILayout.IntField("SubID", currentSubId);
        EditorGUILayout.EndHorizontal();

        switch (currentState)
        {
        case TrafEditState.IDLE:
            if (GUILayout.Button("UpdateSystem"))
            {
                var sys = (target as TrafSystemData).system;
                sys.entries = entries;
                EditorUtility.SetDirty(sys);
            }

            if (GUILayout.Button("DELETE - CAREFUL!"))
            {
                entries.RemoveAll(e => e.identifier == currentId);
            }

            if (GUILayout.Button("new/edit"))
            {
                if (entries.Any(entry => entry.identifier == currentId && entry.subIdentifier == currentSubId))
                {
                    var road = entries.Find(entry => entry.identifier == currentId && entry.subIdentifier == currentSubId);
                    currentRoad = road.road;
                    entries.Remove(road);
                    currentState = TrafEditState.EDIT;
                }
                else
                {
                    currentRoad = ScriptableObject.CreateInstance(typeof(TrafRoad)) as TrafRoad;
                    InitRoad(currentRoad);
                    currentState = TrafEditState.EDIT;
                }
            }

            if (GUILayout.Button("new multi one way 4 lanes"))
            {
                if (entries.Any(entry => entry.identifier == currentId))
                {
                    Debug.Log("TrafSystem: A road with that ID already exists. Multi editing not supported");
                }
                else
                {
                    currentRoad = ScriptableObject.CreateInstance(typeof(TrafRoad)) as TrafRoad;
                    InitRoad(currentRoad);
                    currentState = TrafEditState.EDIT_MULTI;
                }
            }

            if (GUILayout.Button("new multi one way 3 lanes"))
            {
                if (entries.Any(entry => entry.identifier == currentId))
                {
                    Debug.Log("TrafSystem: A road with that ID already exists. Multi editing not supported");
                }
                else
                {
                    currentRoad = ScriptableObject.CreateInstance(typeof(TrafRoad)) as TrafRoad;
                    InitRoad(currentRoad);
                    currentState = TrafEditState.EDIT_MULTI_3;
                }
            }

            if (GUILayout.Button("new multi two way"))
            {
                if (entries.Any(entry => entry.identifier == currentId))
                {
                    Debug.Log("TrafSystem: A road with that ID already exists. Multi editing not supported");
                }
                else
                {
                    currentRoad = ScriptableObject.CreateInstance(typeof(TrafRoad)) as TrafRoad;
                    InitRoad(currentRoad);
                    currentState = TrafEditState.EDIT_MULTI_TWOWAY;
                    SceneView.RepaintAll();
                }
            }

            if (GUILayout.Button("Visualize"))
            {
                currentState = TrafEditState.DISPLAY;
                SceneView.RepaintAll();
            }


            if (GUILayout.Button("Visualize Splines"))
            {
                currentState = TrafEditState.DISPLAY_SPLINES;
                SceneView.RepaintAll();
            }

            if (GUILayout.Button("Visualize Intersection Splines"))
            {
                currentState = TrafEditState.DISPLAY_INTERSECTION_SPLINES;
                SceneView.RepaintAll();
            }

            if (GUILayout.Button("Edit Ends"))
            {
                currentState = TrafEditState.EDIT_ENDS;
                SceneView.RepaintAll();
            }

            if (GUILayout.Button("TEMP"))
            {
                foreach (var e in entries)
                {
                    if (e.road != null)
                    {
                        e.waypoints = new List <Vector3>();
                        foreach (var v in e.road.waypoints)
                        {
                            e.waypoints.Add(v.position);
                        }
                    }
                }
            }
            break;

        case TrafEditState.EDIT:
            if (GUILayout.Button("save"))
            {
                currentState = TrafEditState.IDLE;
                entries.Add(new TrafEntry()
                {
                    road = currentRoad, identifier = currentId, subIdentifier = currentSubId
                });
            }
            break;

        case TrafEditState.EDIT_MULTI:
            laneWidth = EditorGUILayout.Slider("lane width", laneWidth, 0f, 50f);

            if (GUILayout.Button("save"))
            {
                currentState = TrafEditState.IDLE;
                entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -1.5f, false), identifier = currentId, subIdentifier = 0
                });
                entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -.5f, false), identifier = currentId, subIdentifier = 1
                });
                entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * .5f, false), identifier = currentId, subIdentifier = 2
                });
                entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * 1.5f, false), identifier = currentId, subIdentifier = 3
                });
            }
            if (GUILayout.Button("cancel"))
            {
                currentState = TrafEditState.IDLE;
            }
            break;

        case TrafEditState.EDIT_MULTI_3:
            laneWidth = EditorGUILayout.Slider("lane width", laneWidth, 0f, 50f);
            if (GUILayout.Button("add"))
            {
                currentRoad.waypoints.Add(
                    new TrafRoadPoint
                {
                    position = currentRoad.waypoints[currentRoad.waypoints.Count - 1].position
                               + (currentRoad.waypoints[currentRoad.waypoints.Count - 1].position - currentRoad.waypoints[currentRoad.waypoints.Count - 2].position).normalized * 5f
                });
                SceneView.RepaintAll();
            }

            if (GUILayout.Button("align height"))
            {
                foreach (var wp in currentRoad.waypoints)
                {
                    RaycastHit[] hits = Physics.RaycastAll(wp.position + Vector3.up * 20f, Vector3.down, 1000f);
                    if (hits.Length == 0 || collisionLayer >= hits.Length)
                    {
                        Debug.Log("Nothing hit on wp " + wp.position);
                    }
                    else
                    {
                        wp.position = hits[collisionLayer].point + Vector3.up * 0.5f;
                    }
                }
                SceneView.RepaintAll();
            }

            if (GUILayout.Button("Save temp"))
            {
                RoadSaver.Instance.currentRoad = currentRoad;
                SceneView.RepaintAll();
            }
            if (GUILayout.Button("Restore temp"))
            {
                currentRoad = RoadSaver.Instance.currentRoad;
                SceneView.RepaintAll();
            }

            if (GUILayout.Button("save"))
            {
                currentState = TrafEditState.IDLE;
                entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -1f, false), identifier = currentId, subIdentifier = 0
                });
                entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * 0f, false), identifier = currentId, subIdentifier = 1
                });
                entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * 1f, false), identifier = currentId, subIdentifier = 2
                });
            }
            if (GUILayout.Button("cancel"))
            {
                currentState = TrafEditState.IDLE;
            }
            break;

        case TrafEditState.EDIT_MULTI_TWOWAY:
            laneWidth = EditorGUILayout.Slider("lane width", laneWidth, 0f, 50f);

            if (GUILayout.Button("save"))
            {
                currentState = TrafEditState.IDLE;
                entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -1.5f, true), identifier = currentId, subIdentifier = 0
                });
                entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * -.5f, true), identifier = currentId, subIdentifier = 1
                });
                entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * .5f, false), identifier = currentId, subIdentifier = 2
                });
                entries.Add(new TrafEntry()
                {
                    road = InitRoadMulti(currentRoad, laneWidth * 1.5f, false), identifier = currentId, subIdentifier = 3
                });
            }
            break;

        case TrafEditState.EDIT_MULTI_RA:
            laneWidth = EditorGUILayout.Slider("lane width", laneWidth, 0f, 50f);
            if (GUILayout.Button("save"))
            {
                currentState = TrafEditState.IDLE;
                entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 0, waypoints = currentRoadMulti[0]
                });
                entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 1, waypoints = currentRoadMulti[1]
                });
                entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 2, waypoints = currentRoadMulti[2]
                });
                entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 3, waypoints = currentRoadMulti[3]
                });
            }
            break;

        case TrafEditState.EDIT_MULTI_RA_TWOWAY:
            laneWidth = EditorGUILayout.Slider("lane width", laneWidth, 0f, 50f);
            if (GUILayout.Button("save"))
            {
                currentState = TrafEditState.IDLE;
                currentRoadMulti[0].Reverse();
                currentRoadMulti[1].Reverse();
                entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 0, waypoints = currentRoadMulti[0]
                });
                entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 1, waypoints = currentRoadMulti[1]
                });
                entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 2, waypoints = currentRoadMulti[2]
                });
                entries.Add(new TrafEntry()
                {
                    identifier = currentId, subIdentifier = 3, waypoints = currentRoadMulti[3]
                });
            }
            break;

        case TrafEditState.DISPLAY:
        case TrafEditState.DISPLAY_SPLINES:

            if (GUILayout.Button("Back"))
            {
                currentState = TrafEditState.IDLE;
                SceneView.RepaintAll();
            }
            showIds = GUILayout.Toggle(showIds, "Show IDs?");
            break;

        case TrafEditState.EDIT_ENDS:
            if (GUILayout.Button("Back"))
            {
                currentState = TrafEditState.IDLE;
                SceneView.RepaintAll();
            }
            break;
        }


        EditorGUILayout.EndVertical();
    }