示例#1
0
            void OnSpriteEnter(NetState netstate, PacketReader reader)
            {
                var len1 = reader.ReadInt32();
                var p1   = new TradeAge.Client.Entity.Character.SceneSprite[len1]; for (int i = 0; i < len1; i++)

                {
                    p1[i] = SceneSpriteReadProxy.Read(reader);
                }
                module.OnSpriteEnter(p1);
            }
示例#2
0
                public static TradeAge.Client.Entity.Character.SceneSprite Read(PacketReader reader)
                {
                    TradeAge.Client.Entity.Character.SceneSprite ret = new TradeAge.Client.Entity.Character.SceneSprite();

                    ret.Id         = reader.ReadInt32();
                    ret.SpriteType = (TradeAge.Client.Entity.Character.SpriteType)reader.ReadByte();
                    ret.Name       = reader.ReadUTF8String();
                    ret.Postion    = Vector3ReadProxy.Read(reader);
                    ret.Rotation   = QuaternionReadProxy.Read(reader);
                    ret.Speed      = reader.ReadFloat();


                    return(ret);
                }
示例#3
0
 void OnSpriteEnter(NetState netstate, PacketReader reader)
 {
     var len1 = reader.ReadInt32();
     var p1 = new TradeAge.Client.Entity.Character.SceneSprite[len1];for(int i =0;i< len1;i++){
     p1[i] = SceneSpriteReadProxy.Read(reader);
     }
     module.OnSpriteEnter(p1);
 }
示例#4
0
                public static TradeAge.Client.Entity.Character.SceneSprite Read(PacketReader reader)
                {
                    TradeAge.Client.Entity.Character.SceneSprite ret = new TradeAge.Client.Entity.Character.SceneSprite();

                    ret.Id = reader.ReadInt32();
                    ret.SpriteType = (TradeAge.Client.Entity.Character.SpriteType)reader.ReadByte();
                    ret.Name = reader.ReadUTF8String();
                     ret.Postion = Vector3ReadProxy.Read(reader);
                     ret.Rotation = QuaternionReadProxy.Read(reader);
                    ret.Speed = reader.ReadFloat();

                    return ret;
                }