void RenderLoop(object sender, EventArgs e) { tickBackground.RenderIfUpdated(); timelineBackground.RenderIfUpdated(); trackBackground.RenderIfUpdated(); trackVM.RedrawIfUpdated(); }
void RenderLoop(object sender, EventArgs e) { if (!initialized) { return; } tickBackground.RenderIfUpdated(); timelineBackground.RenderIfUpdated(); trackBackground.RenderIfUpdated(); trackVM.RedrawIfUpdated(); }