IEnumerator AbilTwoAsync() { yield return(new WaitForSeconds(0.7f)); GameObject obj = Instantiate(TrackerPrefab, gameObject.transform.position + new Vector3(0, 2f, 0), new Quaternion()); ProjectileBehave pbh = obj.GetComponent <ProjectileBehave>(); obj.transform.localScale = new Vector3(2.5f, 2.5f, 2.5f); pbh.speed = 8f + Level / 5f; Damage dmg = new Damage(0f, Random.Range(150f, 200f) * Level, true, false, true); pbh.dmg = stats.RealDamage(dmg); pbh.ttl = 5f + Level / 2f; TrackingBehave tbh = obj.GetComponent <TrackingBehave>(); tbh.RotSpeed = 2.5f + Level / 5f; tbh.Target = player; inUse = false; animator.SetBool("attack2bool", false); float choice = Random.Range(0f, 1f); if (choice < 0.8) { nextAttack = 0; } else { nextAttack = 1; } }
new void Awake() { base.Awake(); animator = GetComponent <Animator>(); playerTracker = GetComponent <TrackingBehave>(); timeSinceUse = 0f; cooldown = AbilityZeroCd; nextAttack = 0; inUse = false; }
new void Awake() { base.Awake(); animator = GetComponent <Animator>(); playerTracker = GetComponent <TrackingBehave>(); timeSinceUse = 0f; timeSinceMelee = 0f; timeSinceSpawn = 0f; cooldown = AbilityZeroCd; nextAttack = 0; bonusDmg = 0; spawnCd = 9f; inUse = false; isDead = false; }
void SpawnBall() { Vector3 target; float choice = Random.Range(0f, 1f); if (choice < 0.25f) { target = new Vector3(Random.Range(arenaStart.x + 2, arenaEnd.x - 2), arenaStart.y + 3, arenaEnd.z - 2); } else if (choice < 0.5f) { target = new Vector3(Random.Range(arenaStart.x + 2, arenaEnd.x - 2), arenaStart.y + 3, arenaStart.z + 2); } else if (choice < 0.75f) { target = new Vector3(arenaEnd.x - 2, arenaStart.y + 3, Random.Range(arenaStart.z + 2, arenaEnd.z - 2)); } else { target = new Vector3(arenaStart.x + 2, arenaStart.y + 3, Random.Range(arenaStart.z + 2, arenaEnd.z - 2)); } //Debug.Log("spawn tracker at " + target); GameObject obj = Instantiate(TrackerPrefab, target, new Quaternion()); DragonTracking pbh = obj.GetComponent <DragonTracking>(); obj.transform.localScale = new Vector3(2.5f, 2.5f, 2.5f); pbh.speed = 8.5f; Damage dmg = new Damage(0f, 0f, true, false, true); pbh.realIgniteDmg = stats.RealDotDamage(-25f, 0.5f * Level, false, true, false, false, true); pbh.dmg = stats.RealDamage(dmg); pbh.ttl = 29f; TrackingBehave tbh = obj.GetComponent <TrackingBehave>(); tbh.Target = player; }
void Awake() { playerTracker = GetComponent <TrackingBehave>(); animator = GetComponent <Animator>(); }