private void Update() { if (Input.GetKey(KeyCode.E) && triggerable) { tracker.AddObject(gameObject); if (tracker.timeUsed + timeValue <= Tracking.MAX_TIME) { Debug.Log("Time units used: " + tracker.AddUsedTime(timeValue)); UseComputer(); } else { Debug.Log("Not enough time to use object! Time remaining: " + (24 - tracker.timeUsed)); } } }