示例#1
0
    void Start()
    {
        if (!GetComponent <PhotonView>().isMine)
        {
            this.enabled = false;
        }

        orientationsPlayer       = new Queue <Quaternion>();
        scenariosPlayer          = new Queue <int[]>();
        orientationsPlayerMatrix = new Queue <Quaternion> [2, 2];
        for (int i = 0; i < 2; i++)
        {
            for (int j = 0; j < 2; j++)
            {
                orientationsPlayerMatrix[i, j] = new Queue <Quaternion>();
            }
        }


        masterController   = gameObject.GetComponent <MasterController>();
        targetedController = gameObject.GetComponent <TargetedController>();
        persistanceManager = gameObject.GetComponent <PersistanceManager>();
        trackerMannager    = gameObject.GetComponent <TrackerMannager>();
        surveyMannager     = gameObject.GetComponent <SurveyMannager>();
        hand                  = handObject.gameObject.GetComponent <IGenericHand>();
        propMannager          = gameObject.GetComponent <PropMannager>();
        personalNotifications = gameObject.GetComponent <PersonalNotifications>();
    }
示例#2
0
 void Start()
 {
     masterController      = gameObject.GetComponent <MasterController>();
     targetedController    = gameObject.GetComponent <TargetedController>();
     persistanceManager    = gameObject.GetComponent <PersistanceManager>();
     trackerMannager       = gameObject.GetComponent <TrackerMannager>();
     notificationsMannager = gameObject.GetComponent <NotificationsMannager>();
     surveyMannager        = gameObject.GetComponent <SurveyMannager>();
     setNew();
 }
示例#3
0
    // Start is called before the first frame update
    void Start()
    {
        trackerMannager       = gameObject.GetComponent <TrackerMannager>();
        notificationsMannager = gameObject.GetComponent <NotificationsMannager>();
        surveyMannager        = gameObject.GetComponent <SurveyMannager>();
        logic              = gameObject.GetComponent <Logic>();
        propMannager       = gameObject.GetComponent <PropMannager>();
        persistanceManager = gameObject.GetComponent <PersistanceManager>();


        surveyActivated = false;

        // TODO the steps should be shared. Notification Mannager to be changes drasticly
        //notificationsMannager.lightStepNotification(1);
    }
    // Start is called before the first frame update
    void Start()
    {
        persistanceManager    = gameObject.GetComponent <PersistanceManager>();
        trackerMannager       = gameObject.GetComponent <TrackerMannager>();
        notificationsMannager = gameObject.GetComponent <NotificationsMannager>();
        surveyMannager        = gameObject.GetComponent <SurveyMannager>();
        logic = gameObject.GetComponent <Logic>();

        surveyActivated = false;

        if (!isDemo)
        {
            setNew();
        }
        else
        {
            currentStage = EXP_STAGE.PROP_MATCHING_PLUS_RETARGETING;
            notificationsMannager.lightStepNotification(1);
            started = true;
            if (notificacionTextObject != null)
            {
                TextMesh text = notificacionTextObject.GetComponent <TextMesh>();
                text.text = "Welcome!!";
            }
            if (persistanceManager != null)
            {
                persistanceManager.storeLocal   = false;
                persistanceManager.storeInForms = false;
            }
            trackerMannager.setTrackers();
        }



        //Debug.Log("-----------Waiting---------");
    }