/// <summary>Tracks the specified avatar on your map</summary> /// <param name="preyID">Avatar ID to track</param> public void TrackAvatar(LLUUID preyID) { TrackAgentPacket p = new TrackAgentPacket(); p.AgentData.AgentID = Client.Self.AgentID; p.AgentData.SessionID = Client.Self.SessionID; p.TargetData.PreyID = preyID; Client.Network.SendPacket(p); }
/// <summary> /// Use to track a friends movement on the grid /// </summary> /// <param name="friendID">Friends Key</param> public void TrackFriend(UUID friendID) { TrackAgentPacket stalk = new TrackAgentPacket(); stalk.AgentData.AgentID = Client.Self.AgentID; stalk.AgentData.SessionID = Client.Self.SessionID; stalk.TargetData.PreyID = friendID; Client.Network.SendPacket(stalk); }
/// <summary>Tracks the specified avatar on your map</summary> /// <param name="preyID">Avatar ID to track</param> public void RequestTrackAgent(UUID preyID) { TrackAgentPacket p = new TrackAgentPacket(); p.AgentData.AgentID = Client.Self.AgentID; p.AgentData.SessionID = Client.Self.SessionID; p.TargetData.PreyID = preyID; Client.Network.SendPacket(p); }
/// <summary> /// Use to track a friends movement on the grid /// </summary> /// <param name="friendID">Friends Key</param> public void TrackFriend(LLUUID friendID) { TrackAgentPacket stalk = new TrackAgentPacket(); stalk.AgentData.AgentID = Client.Self.AgentID; stalk.AgentData.SessionID = Client.Self.SessionID; stalk.TargetData.PreyID = friendID; Console.WriteLine(stalk.ToString()); Client.Network.SendPacket(stalk); }
/// <summary>Tracks the specified avatar on your map</summary> /// <param name="preyID">Avatar ID to track</param> public void TrackAvatar(Guid preyID) { TrackAgentPacket p = new TrackAgentPacket(); p.AgentData.AgentID = Client.Self.AgentID; p.AgentData.SessionID = Client.Self.SessionID; p.TargetData.PreyID = preyID; Client.Network.SendPacket(p); }