private void ChangeQuota(ref InternalBufferManager.PooledBufferManager.BufferPool bufferPool, int delta) { if (TraceCore.BufferPoolChangeQuotaIsEnabled(Fx.Trace)) { TraceCore.BufferPoolChangeQuota(Fx.Trace, bufferPool.BufferSize, delta); } InternalBufferManager.PooledBufferManager.BufferPool bufferPool2 = bufferPool; int num = bufferPool2.Limit + delta; InternalBufferManager.PooledBufferManager.BufferPool bufferPool3 = InternalBufferManager.PooledBufferManager.BufferPool.CreatePool(bufferPool2.BufferSize, num); for (int i = 0; i < num; i++) { byte[] array = bufferPool2.Take(); if (array == null) { break; } bufferPool3.Return(array); bufferPool3.IncrementCount(); } this.remainingMemory -= (long)(bufferPool2.BufferSize * delta); bufferPool = bufferPool3; }