public static int Main(string[] args) { string file1 = args[0]; System.IO.FileStream infile = new System.IO.FileStream(file1, System.IO.FileMode.Open, System.IO.FileAccess.Read); uint fsize = gdcm.PosixEmulation.FileSize(file1); byte[] jstream = new byte[fsize]; infile.Read(jstream, 0, jstream.Length); Trace.DebugOn(); Image image = new Image(); image.SetNumberOfDimensions(2); // important for now DataElement pixeldata = new DataElement(new gdcm.Tag(0x7fe0, 0x0010)); // DO NOT set a ByteValue here, JPEG is a particular kind of encapsulated syntax // in which can one cannot use a simple byte array for storage. Instead, see // gdcm.SequenceOfFragments //pixeldata.SetByteValue( jstream, new gdcm.VL( (uint)jstream.Length ) ); // Create a new SequenceOfFragments C++ object, store it as a SmartPointer : SmartPtrFrag sq = SequenceOfFragments.New(); Fragment frag = new Fragment(); frag.SetByteValue(jstream, new gdcm.VL((uint)jstream.Length)); // Single file => single fragment sq.AddFragment(frag); // Pass by reference: pixeldata.SetValue(sq.__ref__()); // insert: image.SetDataElement(pixeldata); // JPEG use YBR to achieve better compression ratio by default (not RGB) // FIXME hardcoded: PhotometricInterpretation pi = new PhotometricInterpretation(PhotometricInterpretation.PIType.YBR_FULL); image.SetPhotometricInterpretation(pi); // FIXME hardcoded: PixelFormat pixeltype = new PixelFormat(3, 8, 8, 7); image.SetPixelFormat(pixeltype); // FIXME hardcoded: image.SetTransferSyntax(new TransferSyntax(TransferSyntax.TSType.JPEGLosslessProcess14_1)); image.SetDimension(0, 692); image.SetDimension(1, 721); // Decompress ! byte[] decompressedData = new byte[(int)image.GetBufferLength()]; image.GetBuffer(decompressedData); // Write out the decompressed bytes System.Console.WriteLine(image.toString()); using (System.IO.Stream stream = System.IO.File.Open(@"/tmp/dd.raw", System.IO.FileMode.Create)) { System.IO.BinaryWriter writer = new System.IO.BinaryWriter(stream); writer.Write(decompressedData); } return(0); }