public void ToyPlaneTakeOff() { ToyPlane tp = toyPlane; bool endWoundUp; bool startWoundUp; bool startIsFlying; bool endIsFlying; bool startEngineStatus; bool endEngineStatus; startWoundUp = tp.isWoundUp; endWoundUp = true; startIsFlying = tp.IsFlying; endIsFlying = true; startEngineStatus = tp.Engine.IsStarted; endEngineStatus = true; Assert.AreEqual(startIsFlying, tp.IsFlying); Assert.AreEqual(startWoundUp, tp.isWoundUp); Assert.AreEqual(startEngineStatus, tp.Engine.IsStarted); tp.WindUp(); Assert.IsTrue(tp.isWoundUp); tp.UnWind(); Assert.IsFalse(tp.isWoundUp); tp.WindUp(); tp.TakeOff(); Assert.IsFalse(tp.IsFlying); tp.StartEngine(); Assert.IsTrue(endEngineStatus); tp.TakeOff(); Assert.AreEqual(endIsFlying, tp.IsFlying); Assert.AreEqual(endWoundUp, tp.isWoundUp); }
public void ToyPlaneEngine() { //Arrange ToyPlane tp = this.ToyPlane; //Act bool defaultEngine = tp.Engine.IsStarted; //default should be off tp.StartEngine(); bool startedEngineBeforeWind = tp.Engine.IsStarted; // This should still return true because it is not wound up yet. tp.WindUp(); tp.StartEngine(); bool startedEngineAfterWind = tp.Engine.IsStarted; // This should return true because the plane has been wound. tp.StopEngine(); bool stoppedEngine = tp.Engine.IsStarted; // This should return false because the engine has been stopped. tp.UnWind(); tp.StartEngine(); bool startedEngineAfterUnwind = tp.Engine.IsStarted; // This should return false because the plane has been unwound. //Assert Assert.AreEqual(defaultEngine, false); Assert.AreEqual(startedEngineBeforeWind, false); Assert.AreEqual(startedEngineAfterWind, true); Assert.AreEqual(stoppedEngine, false); Assert.AreEqual(startedEngineAfterUnwind, false); }
public void Unwind() { ToyPlane plane = new ToyPlane(); plane.WindUp(); plane.UnWind(); Assert.IsFalse(plane.isWoundUP); }
public void GetWindUpString() { ToyPlane plane = new ToyPlane(); plane.WindUp(); Assert.AreEqual(plane.getWindUpString(), "The toy plane is wound up"); plane.UnWind(); Assert.AreEqual(plane.getWindUpString(), "The toy plane is not wound up"); }
public void TestUnwind() { //arrange t = new ToyPlane(); //act t.isWoundUP = true; //wound up beings as true bool originalIsWoundUp = t.isWoundUP; t.UnWind(); //assert Assert.AreNotEqual(originalIsWoundUp, t.isWoundUP); //should no longer be the same }
public void TestWindUpAndUnwind() { ToyPlane t = new ToyPlane(); bool defaultIsWound = t.isWoundUp;//should start false t.WindUp(); bool isWoundAfterWindUp = t.isWoundUp;//wind should make it true t.UnWind(); bool isWoundAfterUnwind = t.isWoundUp;//unwind should make it false Assert.AreEqual(false, defaultIsWound); Assert.AreEqual(true, isWoundAfterWindUp); Assert.AreEqual(false, isWoundAfterUnwind); }
public void TestToyPlaneUnwind() { //Arrange tp = new ToyPlane(); //Act bool defaultWindUpState = tp.IsWoundUp; tp.WindUp(); bool afterWindUPMethod = tp.IsWoundUp; tp.UnWind(); bool afterWindDown = tp.IsWoundUp; //Assert Assert.AreEqual(false, defaultWindUpState); Assert.AreEqual(true, afterWindUPMethod); Assert.AreEqual(afterWindDown, defaultWindUpState); }
public void TestToyPlaneAabout() { //Arrange tp = new ToyPlane(); //Act string originalToyplaneAboutString = tp.About(); tp.WindUp(); tp.StartEngine(); string engineStartToyPlaneString = tp.About(); tp.StopEngine(); tp.UnWind(); string engineStopToyPlaneString = tp.About(); //Assert Assert.AreEqual(originalToyplaneAboutString, engineStopToyPlaneString); Assert.AreNotEqual(originalToyplaneAboutString, engineStartToyPlaneString); }
public void TestAirPlaneStopEngine() { //Arrange tp = new ToyPlane(); //Act bool defaultEngineState = tp.Engine.IsStarted; tp.WindUp(); tp.StartEngine(); bool testEngineOn = tp.Engine.IsStarted; tp.StopEngine(); tp.UnWind(); bool afterEngineStopped = tp.Engine.IsStarted; //Assert Assert.AreEqual(false, defaultEngineState); Assert.AreEqual(true, testEngineOn); Assert.AreEqual(afterEngineStopped, defaultEngineState); }
public void TestAirPlaneGetEngineString() { //Arrange tp = new ToyPlane(); //Act string originalGetEngineString = tp.getEngineStartedString(); tp.WindUp(); tp.StartEngine(); string engineTurnOnEngineString = tp.getEngineStartedString(); tp.StopEngine(); tp.UnWind(); string engineTurnOffEngineString = tp.getEngineStartedString(); //Assert Assert.AreEqual(originalGetEngineString, engineTurnOffEngineString); Assert.AreEqual("Engine is started", engineTurnOnEngineString); Assert.AreEqual("Engine not started", engineTurnOffEngineString); }
public void ToyPlaneWoundUpTest() { // Arrage ToyPlane toyPlane = new ToyPlane(); Assert.IsFalse(toyPlane.isWoundUp); //Assert.AreEqual(toyPlane.About(), $"{toyPlane} has a max altitude of {toyPlane.MaxAltitude} ft\n It's current altitude is {toyPlane.CurrentAltitude} ft\n is not started{toyPlane} is wound up"); toyPlane.StartEngine(); Assert.IsTrue(toyPlane.isWoundUp); Assert.AreEqual(toyPlane.getWindUpString(), $"{toyPlane} is winding up"); toyPlane.TakeOff(); Assert.AreEqual(toyPlane.CurrentAltitude, 10f); toyPlane.UnWind(); Assert.IsFalse(toyPlane.isWoundUp); }
public void ToyPlaneUnWind() { ToyPlane tp = new ToyPlane(); bool defaultToyPlaneIsWoundUp = tp.isWoundUP; tp.WindUp(); bool woundUpToyPlane = tp.isWoundUP; tp.TakeOff(); string woundUpTakeOffToyPlane = tp.TakeOff(); string ToyPlaneWoundUpTakeOff = String.Format("{0} is flying", tp.GetType()); tp.UnWind(); bool unwoundToyPlane = tp.isWoundUP; Assert.IsFalse(defaultToyPlaneIsWoundUp); Assert.IsTrue(woundUpToyPlane); Assert.AreEqual(woundUpTakeOffToyPlane, ToyPlaneWoundUpTakeOff); Assert.IsFalse(unwoundToyPlane); }
public void StartEngine() { // Engine should not start when the // toy plane is in unwound state. // Arrange. toyPlane = new ToyPlane(new Engine()); // Act. toyPlane.StartEngine(); bool engineStarted = toyPlane.Engine.IsStarted; // Assert. Assert.AreEqual(false, engineStarted); // Engine should start when the toy // plane is in the wound up state. // Arrange. toyPlane = new ToyPlane(new Engine()); toyPlane.WindUp(); // Act. toyPlane.StartEngine(); engineStarted = toyPlane.Engine.IsStarted; // Assert. Assert.AreEqual(true, engineStarted); // If the plane is unwound again, the engine // should not start. // Arrange. toyPlane = new ToyPlane(new Engine()); toyPlane.WindUp(); toyPlane.UnWind(); // Act. toyPlane.StartEngine(); engineStarted = toyPlane.Engine.IsStarted; // Assert. Assert.AreEqual(false, engineStarted); }