public void ActivateToy()
        {
            Debug.Log("Activate toy");

            _currentToyElevatorState = ToyElevatorState.Idle;
            if (_currentGameModeState == GameModeStateType.Sampo)
            {
                Debug.Log("toy stands");
                _sampo.GetComponent <Animator>().SetBool("Stand", true);
            }
        }
 public void LowerElevator()
 {
     _currentToyElevatorState = ToyElevatorState.Moving;
     _sampoIslandDoorsAnimator.SetBool("Open", false);
     _toyElevatorAnimator.SetBool("Rise", false);
 }
        //public bool _debugSampoModeStart = false;

        private void Start()
        {
            _currentGameModeState    = GameModeStateType.Normal;
            _currentToyElevatorState = ToyElevatorState.Start;
        }