public void ActivateToy() { Debug.Log("Activate toy"); _currentToyElevatorState = ToyElevatorState.Idle; if (_currentGameModeState == GameModeStateType.Sampo) { Debug.Log("toy stands"); _sampo.GetComponent <Animator>().SetBool("Stand", true); } }
public void LowerElevator() { _currentToyElevatorState = ToyElevatorState.Moving; _sampoIslandDoorsAnimator.SetBool("Open", false); _toyElevatorAnimator.SetBool("Rise", false); }
//public bool _debugSampoModeStart = false; private void Start() { _currentGameModeState = GameModeStateType.Normal; _currentToyElevatorState = ToyElevatorState.Start; }