private void WriteTown(BinaryWriter w, TownObject o) { w.Write(o.Identifier); w.Write((byte)o.Owner); if (o.Name != null) { w.Write(o.Name); } if (o.Garrison != null) { WriteCreatures(w, o.Garrison); } w.Write((byte)o.GarrisonFormation); if (o.BuiltBuildingIds != null) { foreach (var id in o.BuiltBuildingIds) { w.Write(id); } } if (o.ForbiddenBuildingIds != null) { foreach (var id in o.ForbiddenBuildingIds) { w.Write(id); } } w.Write(o.HasFort); if (o.SpellsThatMayAppear != null) { WriteSpells(w, o.SpellsThatMayAppear); } if (o.SpellsThatMustAppear != null) { WriteSpells(w, o.SpellsThatMustAppear); } w.Write(o.AllowSpellResearch); WriteEvents(w, o.Events); w.Write((byte)o.Alignment); }
private void DisplayTowns(bool reset) { if (reset) { townObjects.Clear(); } foreach (Town town in GameController.World.towns) { if (!townObjects.ContainsKey(town)) { TownObject townObject = InstantiateOnMap(PrefabManager.Town, town.Tile.position, townsParent); townObject.Init(town); townObjects.Add(town, townObject); } } }
public override void OnStart() { Helpers.Logger.DBLog.InfoFormat("Type {0}", TownObject.ToString()); }