internal void CalculateTopCityDestination() { var towndistances = new List <TownDistance>(distancetoalltowns.Values.Where(x => x.town.mapData.Villiage.CurrentEconPull != 0)); choice1 = towndistances.Aggregate((a, b) => a.town.mapData.Villiage.CurrentEconPull / Math.Sqrt(a.Distance) > b.town.mapData.Villiage.CurrentEconPull / Math.Sqrt(b.Distance) ? a : b); towndistances.Remove(choice1); choice2 = towndistances.Aggregate((a, b) => a.town.mapData.Villiage.CurrentEconPull / Math.Sqrt(a.Distance) > b.town.mapData.Villiage.CurrentEconPull / Math.Sqrt(b.Distance) ? a : b); towndistances.Remove(choice2); choice3 = towndistances.Aggregate((a, b) => a.town.mapData.Villiage.CurrentEconPull / Math.Sqrt(a.Distance) > b.town.mapData.Villiage.CurrentEconPull / Math.Sqrt(b.Distance) ? a : b); towndistances.Remove(choice3); }
internal void CalculateTopDestinations(int v) { var towndistances = new List <TownDistance>(distancetoalltowns.Values); choice1 = towndistances.Aggregate((a, b) => a.town.mapData.BaseEconPull / Math.Sqrt(a.Distance) > b.town.mapData.BaseEconPull / Math.Sqrt(b.Distance) ? a : b); towndistances.Remove(choice1); choice2 = towndistances.Aggregate((a, b) => a.town.mapData.BaseEconPull / Math.Sqrt(a.Distance) > b.town.mapData.BaseEconPull / Math.Sqrt(b.Distance) ? a : b); towndistances.Remove(choice2); choice3 = towndistances.Aggregate((a, b) => a.town.mapData.BaseEconPull / Math.Sqrt(a.Distance) > b.town.mapData.BaseEconPull / Math.Sqrt(b.Distance) ? a : b); towndistances.Remove(choice3); }