public static void Unlock(TowerType.Type type, int level, int price) { if (SettingHelper.GetAvailableFounds() < price) { Debug.LogError("Not enough founds"); return; } SettingHelper.IncreaseSpendsFound(price); SettingHelper.SetUnlockedTowerLevel(type, level); }
public void UpdateButton(TowerType.Type towerType, int towerLevel) { _towerLevel = towerLevel; _towerType = towerType; ResourcesHelper.SetFeaturesFromTextFile( string.Format(TowerFeatureFile, towerType, towerLevel + 1), SetFeature ); _needToUpdate = true; }
public static Optional <int> GetUnlockTowerLevel(TowerType.Type type) { if (type == TowerType.Type.GROUND) { return(GetUnlockLevelOfGroundTower()); } if (type == TowerType.Type.AIR_LIGHT) { return(GetUnlockLevelOfLightTower()); } return(GetUnlockLevelOfHeavyTower()); }
private void Spawn(TowerType.Type type, int towerLevel) { Debug.Log($"type: {type}, level: {towerLevel}"); var index = (uint)type + (towerLevel - 1) * 3; //_towerHeight = towers[index].transform.localScale.y; _instantiateTower = Instantiate( towers[index], PositionHelper.OnTop(transform, 0.2f), Quaternion.identity ); _instantiateTowerState = _instantiateTower.GetComponent <TowerState>(); _instantiateTowerState.Block = this; }
public static void SetUnlockedTowerLevel(TowerType.Type type, int level) { var key = Key.GROUND_TOWER_LEVEL; if (type == TowerType.Type.AIR_LIGHT) { key = Key.LIGHT_TOWER_LEVEL; } else if (type == TowerType.Type.AIR_HEAVY) { key = Key.HEAVY_TOWER_LEVEL; } PlayerPrefs.SetInt(key, level); }
public void Spawn(TowerType.Type type) { Spawn(type, 1); }
private void BuildTower(TowerType.Type type) { _selectedBlock.Spawn(type); Messenger.Broadcast(GameEvent.PLAY); }