void Damage(Transform enemy) { TowerTracking e = enemy.GetComponent <TowerTracking>(); if (e != null) { e.TakeDamage(damage); } }
// Use this for initialization void Start() { m_tracker = GetComponent <TowerTracking> (); m_shooter = GetComponent <TowerShooting> (); m_range = GetComponent <RangeChecker> (); }