void Damage(Transform enemy)
    {
        TowerTracking e = enemy.GetComponent <TowerTracking>();

        if (e != null)
        {
            e.TakeDamage(damage);
        }
    }
示例#2
0
 // Use this for initialization
 void Start()
 {
     m_tracker = GetComponent <TowerTracking> ();
     m_shooter = GetComponent <TowerShooting> ();
     m_range   = GetComponent <RangeChecker> ();
 }