void readTowerPassive() { TowerPassiveInfo = new Dictionary <string, TowerPassiveData>(); TextAsset textAsset = (TextAsset)Resources.Load(GameConfig.DatabasePathTowerPassiveInfo); string[] temp = textAsset.text.Split('\n'); int lenght = temp.Length; for (int i = 1; i < lenght - 1; i++) { if (temp[i].Equals("")) { break; } TowerPassiveData data = new TowerPassiveData(); string[] s = temp[i].Split(';'); data.Type = s[1].Replace('\"', ' ').ToString().Trim(); data.Level = int.Parse(s[2].ToString()); data.Describe = s[4].Replace('\"', ' ').ToString().Trim(); data.Cost = int.Parse(s[5].ToString()); data.Value = int.Parse(s[6].ToString()); data.UpdateTime = float.Parse(s[7].ToString()); data.TimeBuild = float.Parse(s[8].ToString()); data.Branch = s[9].Replace('\"', ' ').ToString().Trim(); TowerPassiveInfo.Add(data.Type + data.Level.ToString(), data); } }
void getTowerPassiveDatabase() { int length = TowersPassive.Length; for (int i = 0; i < length; i++) { TowerPassiveController tower = TowersPassive[i].GetComponent <TowerPassiveController>(); TowerPassiveController tower2; while (true) { if (ReadDatabase.Instance.TowerPassiveInfo.ContainsKey(tower.ID.Type.ToString() + tower.ID.Level.ToString())) { TowerPassiveData data = ReadDatabase.Instance.TowerPassiveInfo[tower.ID.Type.ToString() + tower.ID.Level.ToString()]; tower.passiveAttribute.Cost = data.Cost; tower.passiveAttribute.UpdateTime = data.UpdateTime; tower.passiveAttribute.Value = data.Value; tower.passiveAttribute.TimeBuild = data.TimeBuild; tower.passiveAttribute.Describe = data.Describe; switch (data.Type) { case "IRON": tower.Branch = EBranchGame.IRON; break; case "PLANT": tower.Branch = EBranchGame.PLANT; break; case "ICE": tower.Branch = EBranchGame.ICE; break; case "FIRE": tower.Branch = EBranchGame.FIRE; break; case "EARTH": tower.Branch = EBranchGame.EARTH; break; } } if (tower.nextLevel) { tower2 = (TowerPassiveController)tower.nextLevel; tower = tower2; } else { break; } } } }
void readTowerPassive() { TowerPassiveInfo = new Dictionary<string, TowerPassiveData>(); TextAsset textAsset = (TextAsset)Resources.Load(GameConfig.DatabasePathTowerPassiveInfo); string[] temp = textAsset.text.Split('\n'); int lenght = temp.Length; for (int i = 1; i < lenght - 1; i++) { if (temp[i].Equals("")) break; TowerPassiveData data = new TowerPassiveData(); string[] s = temp[i].Split(';'); data.Type = s[1].Replace('\"', ' ').ToString().Trim(); data.Level = int.Parse(s[2].ToString()); data.Describe = s[4].Replace('\"', ' ').ToString().Trim(); data.Cost = int.Parse(s[5].ToString()); data.Value = int.Parse(s[6].ToString()); data.UpdateTime = float.Parse(s[7].ToString()); data.TimeBuild = float.Parse(s[8].ToString()); data.Branch = s[9].Replace('\"', ' ').ToString().Trim(); TowerPassiveInfo.Add(data.Type + data.Level.ToString(), data); } }