void Start()
    {
        _towerExist        = false;
        _confirmed         = false;
        _towerIndex        = -1;
        _clearBeforeBattle = false;
        _currentTowerType  = -1;

        _levelManager    = GameManager.Instance.CurrentLevelManager;
        _gameBoard       = _levelManager.GameBoardSystem;
        _towerController = TowerController.Instance;

        _towerBuildPanel     = TowerBuildPanel.Instance;
        _towerOperationPanel = TowerOperationPanel.Instance;
        _towerInfoPanel      = TowerInfoPanel.Instance;
        _buildCheckPanel     = BuildCheckPanel.Instance;
        _notificationPanel   = NotificationPanel.Instance;

        _tankTowerButton  = TankTowerButton.Instance;
        _rangeTowerButton = RangeTowerButton.Instance;
        _slowTowerButton  = SlowTowerButton.Instance;
        _healTowerButton  = HealTowerButton.Instance;
        _goldTowerButton  = GoldTowerButton.Instance;

        _upgradeButton = UpgradeButton.Instance;
        _repairButton  = RepairButton.Instance;
        _sellButton    = SellButton.Instance;
        _yesButton     = BCP_Yes.Instance;

        TowerOperation = Operation.Nop;
    }
 void Awake()
 {
     myTransform    = transform;
     Instance       = this;
     windowPanel    = myTransform.Find("Window");
     warTexture     = windowPanel.Find("Warmap").Find("WarTexture").GetComponent <UITexture>();
     followersPanel = windowPanel.Find("Followers");
     Close();
 }
示例#3
0
 void Start()
 {
     _gameBoard           = GameManager.Instance.CurrentLevelManager.GameBoardSystem;
     _buildCheckPanel     = BuildCheckPanel.Instance;
     _towerInfoPanel      = TowerInfoPanel.Instance;
     _notificationPanel   = NotificationPanel.Instance;
     _towerBuildPanel     = TowerBuildPanel.Instance;
     _towerOperationPanel = TowerOperationPanel.Instance;
 }
示例#4
0
 public void setTowerEventHandler(TileEventHandler teh)
 {
     _tileEventHandler = teh;
     //Debug.Log("SB: setTowerEventHandler called, position" + _tileEventHandler.GridX + " " + _tileEventHandler.GridY);
     if (null == _buildCheckPanel)
     {
         _buildCheckPanel   = BuildCheckPanel.Instance;
         _towerInfoPanel    = TowerInfoPanel.Instance;
         _notificationPanel = NotificationPanel.Instance;
     }
 }
 public void setTowerEventHandler(TileEventHandler teh)
 {
     _enoughGold = true;
     _destroy    = false;
     if (null == _tileEventHandler)
     {
         _buildCheckPanel   = BuildCheckPanel.Instance;
         _towerInfoPanel    = TowerInfoPanel.Instance;
         _notificationPanel = NotificationPanel.Instance;
     }
     _tileEventHandler = teh;
 }
    public void setTowerEventHandler(TileEventHandler teh)
    {
        _tileEventHandler = teh;
        if (null == _gameBoard)
        {
            _towerController = TowerController.Instance;                                 // used for check range
            _gameBoard       = GameManager.Instance.CurrentLevelManager.GameBoardSystem; // used for highlight

            _buildCheckPanel   = BuildCheckPanel.Instance;                               // used for set appear
            _towerInfoPanel    = TowerInfoPanel.Instance;                                // used for set appear
            _notificationPanel = NotificationPanel.Instance;                             // used for notification, set appear
        }
    }
示例#7
0
 // set current selected TileEventHandler
 public void setTileEventHandler(TileEventHandler teh)
 {
     _upgradeCase      = false;
     _tileEventHandler = teh;
     if (null == _gameBoard)
     {
         _levelManager        = GameManager.Instance.CurrentLevelManager;
         _gameBoard           = _levelManager.GameBoardSystem;
         _towerBuildPanel     = TowerBuildPanel.Instance;
         _buildCheckPanel     = BuildCheckPanel.Instance;
         _towerInfoPanel      = TowerInfoPanel.Instance;
         _towerOperationPanel = TowerOperationPanel.Instance;
         _notificationPanel   = NotificationPanel.Instance;
     }
 }
示例#8
0
 public void OperationDenied()
 {
     if (null == _gameBoard)
     {
         _gameBoard           = GameManager.Instance.CurrentLevelManager.GameBoardSystem;
         _towerBuildPanel     = TowerBuildPanel.Instance;
         _buildCheckPanel     = BuildCheckPanel.Instance;
         _towerInfoPanel      = TowerInfoPanel.Instance;
         _towerOperationPanel = TowerOperationPanel.Instance;
         _notificationPanel   = NotificationPanel.Instance;
     }
     _towerBuildPanel.DisAppear();
     _buildCheckPanel.DisAppear();
     _towerInfoPanel.DisAppear();
     _towerOperationPanel.DisAppear();
     _notificationPanel.DisAppear();
     _gameBoard.ClearHighlightTiles();
 }
 void Awake()
 {
     Instance = this;
 }