internal void Swipe(int v)
    {
        if (currentBlock.damageState)
        {
            currentBlock.Repair();
            Instantiate(swipeParticles[v], currentBlock.transform.position, Quaternion.identity);
            swiperAudio.PlayOneShot(swipeClips[currentBlock.buildStatus]);
        }
        else if (currentBlock.buildStatus < currentBlock.buildMax)
        {
            if (v == currentBlock.buildSequence[currentBlock.buildStatus])
            {
                Instantiate(swipeParticles[v], currentBlock.transform.position, Quaternion.identity);
                swiperAudio.PlayOneShot(swipeClips[currentBlock.buildStatus]);

                currentBlock.Progress();
                if (currentBlock.buildStatus == currentBlock.buildMax)
                {
                    spriteRenderer.sprite = swipes[4];
                }
                else
                {
                    spriteRenderer.sprite = swipes[currentBlock.buildSequence[currentBlock.buildStatus < currentBlock.buildSequence.Length ? currentBlock.buildStatus : currentBlock.buildMax - 1]];
                }
            }
            else
            {
                currentBlock.Damage();
                swiperAudio.PlayOneShot(swipeClips[4]);

                spriteRenderer.sprite = swipes[currentBlock.buildSequence[currentBlock.buildStatus < currentBlock.buildSequence.Length ? currentBlock.buildStatus : currentBlock.buildMax - 1]];
            }
        }
    }
示例#2
0
    void OnCollisionEnter2D(Collision2D col)
    {
        if (bdone)
        {
            return;
        }
        bdone = true;
        TowerBlock block = col.collider.gameObject.GetComponent <TowerBlock>();

        if (block != null)
        {
            block.Damage();
        }
        Instantiate(corpse, transform.position, Quaternion.identity);
        Destroy(gameObject);
    }