示例#1
0
    private void ActivateSpawnerOfTower(Tower.TypeTowers typeOfTower) //надо будет заменить проверки положения мыши на проверку положения тачей
    {
        Ray        ray = Camera.main.ScreenPointToRay(Input.mousePosition);
        RaycastHit hit;

        if (Physics.Raycast(ray, out hit))
        {
            GameObject       hitObject    = hit.transform.gameObject;
            TowerPointOfInst pointOfSpawn = hitObject.GetComponent <TowerPointOfInst>(); // определяет выбранную точку спауна объекта
            if (pointOfSpawn && !pointOfSpawn.IsActive)
            {
                if (_nowTowerBeingToCreat == null) // создает неактивную башню
                {
                    _nowTowerBeingToCreat = Instantiate(towers[(int)_currentlyTower - 1], hit.point, Quaternion.identity);

                    _nowTowerBeingToCreat.GetComponent <Collider>().enabled = false;
                    _nowTowerBeingToCreat.GetComponentInChildren <SimpleTowerAttack>().enabled = false;
                }

                Vector3 spawnPoint = hitObject.transform.position;
                spawnPoint.y += _nowTowerBeingToCreat.transform.localScale.y / 2;

                _nowTowerBeingToCreat.transform.position = spawnPoint;

                if (Input.GetMouseButtonDown(0)) // фиксирует положение созданной башни
                {
                    _nowTowerBeingToCreat.GetComponent <Collider>().enabled = true;
                    _nowTowerBeingToCreat.GetComponentInChildren <SimpleTowerAttack>().enabled = true;

                    pointOfSpawn.Tower = _nowTowerBeingToCreat;

                    _nowTowerBeingToCreat = null;
                    _currentlyTower       = Tower.TypeTowers.NullTower;
                }
            }
            else
            {
                if (Input.GetMouseButtonDown(0))
                {
                    _currentlyTower = Tower.TypeTowers.NullTower;
                }
                Destroy(_nowTowerBeingToCreat);
            }
        }
    }
示例#2
0
 public void ChoseTower(int towerType)
 {
     _currentlyTower = (Tower.TypeTowers)(towerType);
     Debug.Log("Changed tower");
 }
示例#3
0
 void Start()
 {
     _currentlyTower = Tower.TypeTowers.NullTower;
 }