public TournamentSquashVenue GetTournamentSquashVenueById(int id) { TournamentSquashVenue tsv = _context.TournamentSquashVenues.SingleOrDefault(t => t.TournamentSquashVenueId == id); tsv.SquashVenue = _squashVenueManagement.GetSquashVenueById(tsv.SquashVenueId); return(tsv); }
public void RemoveTournamentSquashVenue(int tournamentId, int squashVenueId) { TournamentSquashVenue tournamentSquashVenue = _context.TournamentSquashVenues .SingleOrDefault(x => x.TournamentId == tournamentId && x.SquashVenueId == squashVenueId); _context.TournamentSquashVenues.Remove(tournamentSquashVenue); _context.SaveChangesAsync(); }
public void AddTournamentSquashVenue(int tournamentId, int squashVenueId) { Tournament t = _tournamentManagement.GetTournamentById(tournamentId); SquashVenue sv = _squashVenueManagement.GetSquashVenueById(squashVenueId); TournamentSquashVenue tournamentSquashVenue = new TournamentSquashVenue() { Tournament = t, SquashVenue = sv }; _context.Add(tournamentSquashVenue); _context.SaveChanges(); }
public FixtureVmValidator(Tournament tournament, TournamentSquashVenue tournamentSquashVenue) { RuleFor(x => x.TeamAId) .NotEqual(0) .WithMessage("Please select Team A"); RuleFor(x => x.TeamBId) .NotEqual(0) .WithMessage("Please select Team B"); RuleFor(x => x.TeamBId) .NotEqual(x => x.TeamAId) .WithMessage("Please select different teams"); RuleFor(x => x.DateTime) .GreaterThanOrEqualTo(tournament.StartDate) .WithMessage("Fixture Date must be later than Tournament Start Date (" + tournament.StartDate.ToShortDateString() + ")"); RuleFor(x => x.DateTime) .LessThanOrEqualTo(tournament.EndDate) .WithMessage("Fixture Date must be before Tournament End Date (" + tournament.EndDate.ToShortDateString() + ")"); RuleFor(x => x.TournamentSquashVenueId) .NotEmpty() .WithMessage("Venue cannot be empty"); RuleFor(x => x.Court) .NotEmpty() .WithMessage("Court cannot be empty"); //RuleFor(x => Convert.ToInt32(x.Court)) // .LessThanOrEqualTo(tournamentSquashVenue.SquashVenue.CourtsAvailable) // .WithMessage(tournamentSquashVenue.SquashVenue.Name // + " only has " // + tournamentSquashVenue.SquashVenue.CourtsAvailable // + " courts available"); RuleFor(x => x.Court) .Must(y => Convert.ToInt32(y) <= tournamentSquashVenue.SquashVenue.CourtsAvailable) .WithMessage(tournamentSquashVenue.SquashVenue.Name + " only has " + tournamentSquashVenue.SquashVenue.CourtsAvailable + " courts available"); }