public Map(TournamentMap map) { heightmap = new int[map.MapWidth + 2, map.MapHeight + 2]; for (int i = 0; i < map.MapWidth + 2; i++) { for (int j = 0; j < map.MapHeight + 2; j++) { if (i == 0 || j == 0 || i == map.MapWidth + 1 || j == map.MapHeight + 1) { heightmap[i, j] = 1; } else { heightmap[i, j] = map[i - 1, j - 1]; } } } BuildNewSpawnList(); }
public Map(TournamentMap map) : base(map) { }