void Update() { if (!timerOn && gameActive) { StartCoroutine("CountSecond"); timerOn = true; } if (timerP1 == 0 && gameActive) { player1Name.color = Color.red; tournamentManager.PlayerLostGame(true); gameActive = false; } if (timerP2 == 0 && gameActive) { player2Name.color = Color.red; tournamentManager.PlayerLostGame(false); gameActive = false; } }