private void Awake() { AssetLoader.Get().LoadActor((UniversalInputManager.UsePhoneUI == null) ? "DeckPickerTray" : "DeckPickerTray_phone", new AssetLoader.GameObjectCallback(this.DeckPickerTrayLoaded), null, false); s_instance = this; }
private void OnDestroy() { s_instance = null; }
public override void Unload() { base.Unload(); TournamentDisplay.Get().Unload(); }