示例#1
0
 private void Awake()
 {
     AssetLoader.Get().LoadActor((UniversalInputManager.UsePhoneUI == null) ? "DeckPickerTray" : "DeckPickerTray_phone", new AssetLoader.GameObjectCallback(this.DeckPickerTrayLoaded), null, false);
     s_instance = this;
 }
示例#2
0
 private void OnDestroy()
 {
     s_instance = null;
 }
 public override void Unload()
 {
     base.Unload();
     TournamentDisplay.Get().Unload();
 }