public static void ReLoadShipCanvans(int shipDesignID) { ShipPlanDC.SetShipDesignID(shipDesignID); TouchMoveManager.ClearShipBuild(); ClearCombatScene(); // LoadCombatMap(); LoadShipCanvans(shipDesignID); LoadShipBuild(); GenerateDeck(); }
public void DoReturn() { RoomMap.ClearCanvansArea(); TouchMoveManager.ClearShipBuild(); ShipPlan P = ShipPlanDC.GetCurShipPlan(); P.ResetPutID(); U3DUtil.DestroyAllChild(TreasureScene.GetMapStart().gameObject); WndManager.DestroyAllDialogs(); BoatObj.SendGetPlanData(); TreasureScene.BuildUIByTreasureState(); TreasureScene.OutTreasureScene(); }