//RuntimePlatform platform; // [Header("TextInfo")] // public Text testInputText; // public Text TopNameLabel; // public Text SearchTopLabelName; // public Text SearchTopLabel; // public struct cameraParms // { // public float Distance; // public float MisDis; // public float MaxDis; // public float ResetDis; // } // //图钉模式摄像机参数 // public cameraParms signCameraParms = new cameraParms(); // //图谱模式摄像机参数 // public cameraParms mapCameraParms = new cameraParms(); private void Awake() { touchCtrl = GameObject.Find("TouchCtrl").GetComponent <TouchCtrl>(); instance = this; //StartCoroutine(StartParamsSet ()); PublicClass.currentState = RunState.Playing; }
// Use this for initialization private void Awake() { if (touchCtrl == null) { touchCtrl = this; } }
public override void ExeTriggerEvent(TouchCtrl touchCtrl) { base.ExeTriggerEvent(touchCtrl); if (canMove && touchCtrl != null) { touchCtrl.cameraCenter.currentCamera.SetCameraPositionAndXYZCountAllArgs( (CameraUniversalCenter.isInMirrorHX?-transform.localPosition.x:transform.localPosition.x).ToString(), "", transform.localPosition.z.ToString(), "", "", "", 0.3f ); } }