示例#1
0
 // Update is called once per frame
 void Update()
 {
     if (t1.senseTouch() == "Tap")
     {
         RaycastHit2D hit = t1.GetHitObject();
         if (hit.collider.gameObject.transform.name == "Scorecard_Menu_button")
         {
             Application.LoadLevel("Menu");
         }
         else if (hit.collider.gameObject.transform.name == "Scorecard_Retry_button")
         {
             Application.LoadLevel("Level1");
         }
     }
 }
示例#2
0
 void Update()
 {
     if (t1.senseTouch() == "Tap")
     {
         RaycastHit2D hit = t1.GetHitObject();
         if (hit.collider.gameObject.transform.name == "Play_button")
         {
             Application.LoadLevel("Level1");
         }
         if (hit.collider.gameObject.transform.name == "LeaderBoard_button")
         {
             LeaderBoardWindow.SetActive(true);
         }
         if (hit.collider.gameObject.transform.name == "Back")
         {
             LeaderBoardWindow.SetActive(false);
         }
     }
 }