// Update is called once per frame void Update() { if (t1.senseTouch() == "Tap") { RaycastHit2D hit = t1.GetHitObject(); if (hit.collider.gameObject.transform.name == "Scorecard_Menu_button") { Application.LoadLevel("Menu"); } else if (hit.collider.gameObject.transform.name == "Scorecard_Retry_button") { Application.LoadLevel("Level1"); } } }
void Update() { if (t1.senseTouch() == "Tap") { RaycastHit2D hit = t1.GetHitObject(); if (hit.collider.gameObject.transform.name == "Play_button") { Application.LoadLevel("Level1"); } if (hit.collider.gameObject.transform.name == "LeaderBoard_button") { LeaderBoardWindow.SetActive(true); } if (hit.collider.gameObject.transform.name == "Back") { LeaderBoardWindow.SetActive(false); } } }