public override void Enter()
 {
     Info      = (TouchBehaviorInfo)Enviorment;
     layerMask = 1 << LayerMask.NameToLayer(GameDefine.Layer.Plant);
     follow    = Info.mapObject.GetAttribute <MapObjectArtAttribute>().transform;
 }
 public override void Enter()
 {
     Info   = (TouchBehaviorInfo)Enviorment;
     follow = Info.mapObject.GetAttribute <MapObjectArtAttribute>().transform;
 }