public override void Enter() { Info = (TouchBehaviorInfo)Enviorment; layerMask = 1 << LayerMask.NameToLayer(GameDefine.Layer.Plant); follow = Info.mapObject.GetAttribute <MapObjectArtAttribute>().transform; }
public override void Enter() { Info = (TouchBehaviorInfo)Enviorment; follow = Info.mapObject.GetAttribute <MapObjectArtAttribute>().transform; }