示例#1
0
    static void DynamicGroup()
    {
        //No need to init it double times
        if (moreGroup == null)
        {
            moreGroup = new TouchBar.Group("slidersGroup", 6);

            slider = moreGroup.AddSlider("slider", 0, 10, 3, (double value) => {
                Debug.Log("On Slider change [value:" + value.ToString() + "]");
            });

            //Close group button
            moreGroup.AddImageButton("close", "/Editor/UniTouchBar/Icons/close.png", "", () => {
                if (moreGroup != null) //Shit happens - shouldn't but in case of!.
                {
                    moreGroup.Hide();
                }
            });

            //Let's add and show!
            TouchBar.AddGroup(moreGroup);
            //We can hide buttons
            moreGroup.OnHidden += () => {
                showSliderButton.Show();
            };
            moreGroup.OnShow += () => {
                showSliderButton.Hide();
            };
        }

        moreGroup.Show();
    }
示例#2
0
    static void EditorApplication_Update()
    {
        if (ready == true)
        {
            if (Selection.activeGameObject != null)
            {
                gameobjectGroup.Show();

                if ((Selection.activeGameObject.GetComponent <Animator> () != null) || (Selection.activeGameObject.GetComponent <Animation> () != null))
                {
                    //                    TouchBar.Log("ej");
                    if (AnimatorTouchBar.loaded)
                    {
                        if (AnimatorTouchBar.group.windowMask == (AnimatorTouchBar.group.windowMask | (1 << (int)TouchBar.Windows.Scene)))
                        {
                            AnimatorTouchBar.group.Show();
                        }
                    }
                }
                else
                {
                    AnimatorTouchBar.group.Hide();
                }

                if (Selection.activeGameObject.activeSelf)
                {
                    if (!tick)
                    {
                        enableButton.UpdateImage("/Editor/UniTouchBar/Icons/enabled.png");
                        tick = true;
                    }
                }
                else
                {
                    if (tick)
                    {
                        enableButton.UpdateImage("/Editor/UniTouchBar/Icons/disabled.png");
                        tick = false;
                    }
                }
            }
            else
            {
                if (AnimatorTouchBar.loaded)
                {
                    AnimatorTouchBar.group.Hide();
                }

                gameobjectGroup.Hide();
            }
        }
    }
示例#3
0
    //private static TouchBar.Button closeButton;
    static void DynamicGroup()
    {
        //No need to init it double times
        if (moreGroup == null)
        {
            moreGroup = new TouchBar.Group("moreGroup", 6);

            coolButton = moreGroup.AddTextButton("cool", "made by IMVOLUTE \ud83d\ude0e");

            //You can allways add action to already created items.
            coolButton.onClick = () => {
                Application.OpenURL("https://imvolute.com");
            };

            //Making image button - is also easy ;)
            moreGroup.AddImageButton("close", "/Editor/UniTouchBar/Icons/close.png", "", () => {
                if (moreGroup != null) //Shit happens - shouldn't but in case of!.
                {
                    moreGroup.Hide();
                }
            });

            //Let's add and show!
            TouchBar.AddGroup(moreGroup);
            moreGroup.Show();

            //Wow wow - what if we hide settings? This group has to hide too!
            settingsGroup.OnHidden += () => {
                if (moreGroup != null)
                {
                    moreGroup.Hide();
                }
            };
        }
        else
        {
            //No need to recreate - just show!
            moreGroup.Show();
        }

        //Cool idea! What if we chnage more... to more?
    }